Video essays analyzing game design, narrative, and media

(by Isaiah Everin
Lead AI/Enemy Designer @ Crystal Dynamics
He/Him 👾 - Gay 🏳️‍🌈 - Game Designer 🎮
Combat 🗡️ - AI 🤖 - Tech 💻 - Narrative 📖)


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Essay Text: https://signalsandlight.substack.com/p/how-do-simultaneous-enemy-attacks

This is a follow-up to my previous posts (one, two, three, four) covering the basics of enemy design in my effort to pay forward what I've learned as a AAA combat designer.

The fifth part of this series explores how different kinds of action games handle simultaneous enemy attackers. It covers…

  • The spectrum between games with greater and fewer simultaneous attackers, dividing them between those that do and don’t have attack managers.
  • How games without attack managers approach making gameplay coherent.
  • And an explanation of simple and complex attack managers and why they are used in specific game contexts.

I am also very open to any feedback/input or thoughts on "I wish this dug more into X," as I still have yet actually to record Part 7. I'm thinking of the best ways to combine all the ideas or catch any nuances I might have missed (also I'm also thinking of future videos).


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