Essay Text: https://signalsandlight.substack.com/p/how-do-simultaneous-enemy-attacks
This is a follow-up to my previous posts (one, two, three, four) covering the basics of enemy design in my effort to pay forward what I've learned as a AAA combat designer.
The fifth part of this series explores how different kinds of action games handle simultaneous enemy attackers. It covers…
- The spectrum between games with greater and fewer simultaneous attackers, dividing them between those that do and don’t have attack managers.
- How games without attack managers approach making gameplay coherent.
- And an explanation of simple and complex attack managers and why they are used in specific game contexts.
I am also very open to any feedback/input or thoughts on "I wish this dug more into X," as I still have yet actually to record Part 7. I'm thinking of the best ways to combine all the ideas or catch any nuances I might have missed (also I'm also thinking of future videos).
