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MrBehemo
@MrBehemo

Imagine this guy, right? He's probably a real guy.

He's a movies guy, and he's relatively well-known inside the movie industry. Not an actor or filmmaker, just someone who's adjacent to some media businesses which are adjacent to film. Not a critic or a commentator, just like, a guy who knows a guy at Butterkist and might be able to get a sponsorship.

It's good for his business if he appears to be friends with Tarantino, and he idolises Spielberg, but his main function is brokering licencing deals between Dreamworks and Cineworld, or something, so he puts on an annual dinner show for Hollywood people. They pay him for an opportunity to shoot their shot at other Hollywood people, and he MC's a little, in between. He's not very good at it, but it makes him feel like he's part of something cultural, and not just, like, a marketing chump.

That could be true. He could well be a real person. But I wouldn't fucking know. I've never heard of him, and nor should I, because I'm not involved, and even though the movie industry is clearly quite insane, it's not so far up its own hype-hole as to frantically, fanatically celebrate industry messaging and make a circus out of what should be B2B hospitality.

So who the fuck is Geoff Keighley?


austin
@austin

Promoters exist across entertainment, and they often have Geoff's exact arc, I just don't think a lot of people remember what that arc actually was.

Long before he was the guy who found careful euphemisms that allowed him to nod at industry-shaking layoffs and chronic worker abuse without ever saying anything real at all, Geoff had a whole career around the turn of the century as an freelance journalist whose work carried a certain prestige. His byline appeared across a bunch of sites, but his articles for Gamespot, typified by the "Final Hours of [X New Game]" series, were often show stopping deep dives into development in an era where there was next to no coverage on what "making a game" actually looked like.

A lot of folks saw him as a sharp, independent writer, separate from the harsh content cycle that the major blogs and sites were driven by, and embedded in ways that regular critics and journalists couldn't be in order to do their jobs. Of course, part of that is that the coverage he gave generally was positive, even when it was about the "fall" of a studio. But it was also some of the earliest popular writing that helped to elucidate that "being a game developer" often meant dogshit work/life balance, at best. (As an bonus example for those who've been paying attention to the last year I've had (or were right there with me), take a peek at how his "Eyes of the Storm: Behind Closed Doors at Blizzard" article begins to get jumpscared by a few names.)

Looking back on it now, you can read that work a few ways. you can see that he was drawing a blueprint for an entire style of more contemporary, access-driven embedded coverage--with all of the requisite caveats about framing attached to that.

And with that context, I think it becomes clear that Keighley is not odd at all. Sports, music, film, comedy... a lot of these areas have folks who went from prestigae press, unremembered amateur participation, even distant and boring academia to running award shows and festivals, promoting album listening parties and boxing matches, and standing hand in hand with the latest and greatest in non-endemic sponsors and whichever just-barely-still-cool entertainer would be willing to go on stage.

What is sort of surprising is that there aren't more Keighleys in our industry; its that he takes up so much air in the room that makes him stand out. But just give it another few years. The "Guy who hung around and made some connections" to "guy who is on stage with a microphone" pipeline is huge in every other industry. Here, it's just getting rolling.

The last ten years have seen a huge move to blur the line between "journalist," "critic," and "presenter." Groups like Kinda Funny picked up the Keighley ball and started running with it, realizing that you didn't need to stop doing your regular gig talking about your game opinions to also be the well paid hosts for a trailer-filled advertise-event from a major publisher. Folks like Anthony Carboni found roles straddling games and broader "nerd culture" IP and events because there are so many more opportunities for a Keighley-minded-sort to work in those places.

Truly, I think the only thing that makes Keighley so unique a role in this industry is that games publishers remain dedicated to owning as much of their own airtime as they can. This is part of why Summer Games Fest was so dry this year, and why it seems E3 really is dead.. What do these huge publishers need from Geoff that they can't pay a freelance Greg Miller-alike for?

(Edit: Just to be clear, I am not dragging OP. I get it! A lot of this has been elided, and he DOES stick out like a sore thumb here!)


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in reply to @MrBehemo's post:

I also asked this question a year ago. Like what does he do? And the answer was: He does this. He is the guy who gets on stage at that show that he’s known for.

Other shows have like famous hosts or meta-famous hosts who come in from a related project of comparable size. His project is Game Awards. Anything before that is peanuts. I also don’t know any comparable cases.

in reply to @austin's post:

reading this description, the first thought that came to my mind was "oh! he's kind of the Brian Windhorst of videogames!"
Probably not the cleanest comparison, but both were kind of at the right place at the right time and managed to barter their access into a larger career.

Very well put, though it's also worth noting I think that a lot of the more corporate layers that have tried to fill this niche haven't stuck well in gaming culture because some are so disingenuous about caring about games. Like, shit on Keighly all you want for his capitalistic centrist way of approaching what he's doing, the dude does actually seriously care about the craft of video games and the people making them. He didn't get here through faking it.

And he's also clearly trying to balance pleasing the big guys with trying to give space to smaller teams.
Even when E3 was all about hyping stuff up, he had the coliseum where creators
just talked about random stuff. And yeah sometimes, an Ubisoft guy would come and do a demo of their new game.

I do respect him even when it's clearly not perfect. E3 was always all comercials, Geoff didn't invent marketing. At least with him it's obvious, there's no trick. And personally, I really feel like he gave his whole like for this, he's clearly putting efforts into it.

I dunno Austin - I think the difference is that, in those other contexts, the Guy is someone you've heard of if you work in that industry or if you're an extreme fan, maybe. If you're a hardcore foodie, you know the food Guy who presents the catering industry shows. But not everyone who likes fancy sandwiches even knows the food Guy.

I can't speak to games media in the way that you can, and I bow to your experience and knowledge, but in the food Guy analogy, Geoff/Geoff-brand is seemingly idolised by 50% of people who've ever eaten a PBJ. I don't get it.

I don't think Geoff is actually idolized by 50% of people who play games. I don't think 50% of people who play games know who the fuck Geoff Keighley is. Have you seen the Summer Gamefest 2024 numbers? It's like 7M views, and I promise that's not 3.5M people who idolize him. But let's say that it is. 3.5M people IDOLIZING Geoff Keighley. That's nothing. And I'm not even talking about "compared to everyone who plays anything considered a video game. If GTA V is "people who've eaten a PBJ," that's 200M people. And I promise the vast majority of them could not name Geoff Keighley if you put a gun to their heads. Most of them probably don't even know that Take2 publishes both GTA and the NBA2k series.

He's annoying to use because WE are the people who have embedded ourselves into this space and would like to see better. He's a guy with tons of connections because he did the work 25 years ago and spun that into being one of the the only guys with any public recognition that publishers trust outside of their own little black box lairs. Genuinely, what is unique here is not Geoff, it's that our entertainment industry of choice is small and secretive compared to the rest. By the time Popular Music had Carson Daly, that Type of Guy had been well established for like 50 years.

If anything, the thing that we're facing is 100 micro-Geoffs, carefully cultured from the streamer and influencer spaces. People who never had mass-market reach, and who are being deployed as a network of "trusted voices." The Black Myth Wukong streamer guide will be the norm within the decade.

want to add to this a lil' thing because I had the exact same discussion last year during SGF

That said I also think it's funny
That none of his events actually sold him to the larger public
Some month ago I spoke to a competitive FPS player who plays a lot of games casually too
And they were like "oh yeah e3 coming up"
Not only they did not know they were watching SGF for a couple years now, they did not recognize "the game awards dude"
It's really only gamers tuned to online industry discourse that know what a Geoff is
It's also funny his game splice or whatever initiative failed but he still hosts TGA VODs and whatnot on that channel on youtube instead of having a @TheGameAwards
It's really the production values and industry connections that sell his events

There's a weird gap between what Geoff events are/try to be (as you described in your original post, Austin) and how much Geoff is the face of them, even though they are not events about him, and, yet, the massive numbers of watchers he always claims (srsly the TGA numbers are always ridiculous, breaking its own record EVERY YEAR) absolutely have no clue who he is or would miss him. To most people, SGF is just E3, and TGA is just something that has always existed (because it kinda has? everybody discussed GOTYs since forever even at magazine era, and nobody cares about the formalization of it anyway).