Slifter

Maker of Board Games and Food

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MOOMANiBE
@MOOMANiBE

if there's something I really miss from older computer games that I feel like you almost never see anymore it's that vibe of just delight in the arrangement of mundane objects. Like you'd be playing a platformer and suddenly you'd jump on a bunch of teapots that are just in the air. Not floating - that kind of excuse or justification would come later - just there's teapots and they're in the air. Or the little rooms assembled by games like Glider Pro where there's tons of stuff that's there just for the fun of being stuff that's there, a game where 90% of the terrain is "noninteractive" by traditional standards but is interacting with your eyes, and that's the point.

The simple joy of arranging objects and getting to see that on a computer screen. IMO there's a real wonder in that that many games have forgotten


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in reply to @MOOMANiBE's post:

This is what gets me about so much Nintendo stuff actually. At least in the Mario games for a bit there the design was just platforming challenges floating in a non descript space starting with the bonus levels in Super Mario Sunshine. Left them feeling like the most soulless possible corporate product with little that ever made them feel like they were personal to anyone that made them

Also I would have sworn this was a screenshot from Microsoft Bob a thing I somehow had as a child and loved despite how much the rest of my family hated it

it makes sense that Toaster Run, a spiritual successor to to Glider Pro, was part of the After Dark Games package, which implied the close relation to how we treated small desktop games and screensavers.