I'm not a fan of the boring "collect this, that, the other, press a button, it's made" ones, except in Wurm Online, where the creation was rarely the end.
In Wurm, there was a quality system, and many, MANY skills governing what quality level (QL) items would be created at, but then you had to use your own created tools to improve them, and improve your tools so you can improve items more, etc. Then on larger builds, you'd need to create a lot of things, say bricks, to be able to build a wall, which would take a long time, could fail, and I enjoyed it for the time when I played it.
FFXIV feels somewhat a simplified version of this, but very, very simplified, where you have to use skills to actually craft things most of the time, calculating your resources and gear levels to be able to hopefully create high quality (HQ) things, or high level collectibles.
WoW I didn't like, because it was almost all "go mine for an hour, then click a button, wait 10 minutes, then click another button." Felt very boring and more of a... Not a job exactly, a chore, I guess, to get things rather than doing it for the liking of crafting.
Minecraft is kinda similar to WoW, in my opinion, except that it works within the context of Minecraft. There's a simplicity about it and you still (well, used to) needed to learn the patterns of things which introduced more of a skill for it. (Not needing to remember is a blessing sometimes, though!)