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30-something
Black, andLikes Comics and junk.


Hemlocks
@Hemlocks

what a nice way to both let your character artist flex, and to instantly build a rapport both between the characters and player, and between the characters themselves in-lore 😎 it's a very...human way to do UI design lol.

i love these but can't think of any other game that did this except Dragon's Crown (and the Jet Set Radio games if we're going 3D). anyone know of other examples?


Unangbangkay
@Unangbangkay

I saw it tagged but didn't see the image, so I thought I'd add it.

We need to bring these back, along with a main menu that's a little rendering of a place where different doors and doohickies lead to different options.


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