what a nice way to both let your character artist flex, and to instantly build a rapport both between the characters and player, and between the characters themselves in-lore 😎 it's a very...human way to do UI design lol.
i love these but can't think of any other game that did this except Dragon's Crown (and the Jet Set Radio games if we're going 3D). anyone know of other examples?
I saw it tagged but didn't see the image, so I thought I'd add it.
We need to bring these back, along with a main menu that's a little rendering of a place where different doors and doohickies lead to different options.
