• they/he

I play video games!


Screenshots From:

Notable Features:

  • Vibes or Mechanics: A little from Column A, a little from Column B
  • Text or Graphics: Graphics to the Max!
  • 2D or 3D: Almost exclusively 3D
  • Primary Perspective: Top-down
  • Real-time or Turn-based: Real-time
  • Alive or Dead: Deader than Disco
  • Back of the Box Blurb: The toppest of top-down shooter.

I wouldn't normally write a big summary for a genre I made up off the top of my head, but I admit the more I thought about this one, the more weight it had. It's also a style of game I wish would return, so here's a completely fabricated genre history to go with it:


When people think of 90s shooters, their mind often turns to genre heavyweights like Doom, Duke, or Quake. But shooters of the first person variety weren't the only ones to enjoy the newfound freedom offered by 3D (or nearly 3D) graphics. The classic top-down shooter, a holdover from the 80s, also experienced a unique resurgence once polies were in and pixels were out. Enter the Vertigo Shooter: a top-down shooter that really emphasizes the perspective that 3D visuals offer!

Where a modern top-down shooter would do the sensible thing by pulling the camera out further and flattening the FOV, Vertigo Shooters boldly demand you invest in the maximum levels of perspective on offer in a way that only a brash 90s games could. Whether this was a limitation of the technology of the era, the lack of standardized "best practices" for 3D cameras, or simply a love for the freedom the third dimension offers, the end result is a bold twist on a time honored classic genre.

One critical way Vertigo Shooters differ from their flatter cousins is that the perspective is often not just for show: you will be expected to move up and down a stage, occasionally firing upon enemies above or below you. While many games in the genre feel like top-down Doom clones, some settle upon simply offering 3D visuals atop a flat world.

Sadly, unlike 90s FPS games, which have undergone a mini-renaissance in the form of modern "Boomer Shooters", Vertigo Shooters have received no such love, with maybe one or two modern examples in existence. The most likely culprit behind their lacking resurgence is self evident: they probably made a lot of people barf.

For those that have read this far, do you know of any other games in this genre, or can think of a better name for it? Please let me know by commenting on this post!


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in reply to @Snarboo's post:

Loaded and its sequel were the first games I thought of when I was trying to recall this weird era of top-down shooter! I opted to pick Take No Prisoners since it had better screenshots on MobyGames, and also because I felt Loaded might have been too obvious/well known.

YES, this was top of the list for this post, but I didn't want to feature two Raven games! This also jogged a memory of a more recent game that looked very similar to Mageslayer, but dealt with heavier themes. I need to dig through my Steam library to see if I can find it.

When you get further into the fifth generation, I see this mini-genre evolving into a strange variety of top-down-ish third-person shooter epitomized by games like Silent Bomber, Apocalypse, Expendable... and probably a bunch more that I'm forgetting. They aren't really quite the same vibe, but they do the top-down in 3D thing with less claustrophobic environments and more big, cinematic set pieces.

When put like this, it seems as though top-down shooters evolved in the same way FPS games did once the "WOW!" factor of 3D died down. Both genres went from claustrophobic environments and aggressive architecture to more open, cinematic experiences. I feel like this transition was less jarring for FPS games since they were always 3D, where as top-down shooters lost a lot of depth as they slowly transitioned to more sensible spaces and better camera usage.