• they/he

I play video games!


Hemlocks
@Hemlocks

there are certain moments in games that when invoked, take the reader back to the moment they first experienced it. the baby Metroid; Snake's ladder climb; and perhaps most memorable of all, the Spelunker elevator.

what do you mean "shut up dork"? YOU know what i'm talking about:

this moment comes literally 2 seconds after pressing start to begin the game. years of precedent tell you that your character can clear a 1 millimeter gap by simply walking over it, but Spelunker is here to remove the comforting lies you were told: welcome to the real world motherfucker. EVERYONE dies here their first time playing, there are no exceptions.

spelunker is a legendary kusoge (crap game) for a lot of reasons: the repetitive and silly BGM, the brutal difficulty and the Spelunker himself, one of the most fragile and inept video game protagonists i've ever seen in my life. there's an often-repeated bit of trivia that Spelunker was such a cultural touchstone in Japan that it spawned the expression "Spelunker's constitution", typically referring to athletes who are easily injured by trivial things.

SO, you fall off the fucking elevator. you're probably going to do it again in about one second because upon death, Spelunker will respawn quickly and without fanfare at the very edge of the platform he fell off of, making it hilariously easy to repeat fatal mistakes once or even twice more.

when Spelunker jumps, he's locked into the height and trajectory so if you made a positioning mistake there is no mid-air correction a la Super Mario. if he falls roughly 4/5ths his height, he dies instantly, and you don't even get the catharsis of seeing him hit the ground! he just freezes in midair like an idiot. if a bat shits on him, he dies. if he sets off fireworks (to scare bats) and they fall back onto him, he dies. if he uses his gun to defeat a ghost his air supply plummets (guess what happens when it runs out). he dies a lot

for these reasons and more Spelunker is known as a kusoge and the patron saint of the bargain bin in Japan. calling it such is funny but i just don't agree with it. Spelunker is not a bad game, it's a deliberate game. it runs on harsh but internally consistent rules that are reinforced clearly and early; as early as the first couple of seconds. is Ghouls and Ghosts a bad game for its bottomless pits and locked-in jump trajectory? how about Castlevania?

Spelunker is fun okay! it's just difficult, unorthodox and a little absurd. you can certainly not like it, but it's learnable and rewarding and honestly thrilling once you're just good enough to start blazing through the obstacles while still dealing with the randomly appearing ghosts and constantly depleting air supply. i urge you to give it a fair shake and you might fall in love with it; or, try another game commonly considered to be bad! there's something redeeming in almost any game.

also, if there's an unpopular or infamous game you love please tell me what you love about it!

i have to give them credit for the impressive cruelty of bouncing you 10 feet just for tapping your toe against a rock though...but at least it happens *consistently* 😎

highimpactsex
@highimpactsex

(image source: The Prisoner Apple II manual)

i think it's worth reiterating that there's a difference between kusoge (derogatory) and kusoge (subculture). the latter is actually closer to how people are seeking for unorthodox gameplay and being extremely amused/charmed by it.

titles like Atlantis no Nazo fascinate people within the kusoge subculture because they're doing something entirely different. they're not doing Good Game Design. one of the reasons i'm pretty sure the old avgn was popular on nico is because they inspired people to look into the kusoge subculture: NES games like Silver Surfer are unique for how difficult and "unfair" they can be, so they provide experiences that can't be really found anywhere else.

it's only rather recently that this idea of "masochistic" and jank gameplay is legible to mainstream gamers (thanks Dark Souls but also you're not that jank). people are too subscribed to game design concepts like FLOW that folks only see the "bad" and "outdated" in kusoge (subculture).

much of why i'm inside this subculture is because i reject what's considered "textbook standard". the most interesting games are the ones that go for the more negative emotions that mainstream games today avoid. the kusoge i enjoy are the ones that violate norms because it doesn't care or even recognize; it puts me into a spot and makes me rethink what makes for fun game experiences. i call any game "kusoge (subculture)" if it's able to surprise me.

you could say i read kuso as surprise or shock, so how does it look like? in games like The Prisoner for the apple ii, it could mean having entirely different controls when you're inside the room versus the world map. in 9:05 by adam cadre, the text parser is hiccuping with most inputs you put in because it's simulating the protagonist's state of mind. in Viscera Cleanup Detail, the bugs and physics trouble your cleaning up of bloody space stations and make for interesting stories. in S.T.A.L.K.E.R., shooting accurately is a privilege. in Pathologic, you are terrorized by how hungry and tired your character can be from simply walking around town.

and it doesn't have to be exactly mechanical too. in the Caligula series, that could mean having storylines that go into taboos like fatshaming and gender dysphoria. in Romancing SaGa 2, it is accepting your characters will die in order to pass down the skills and stats to the next people; by contrast, Venus and Braves is about you as an immortal who must keep fighting for 1,00 years, attending the graves of your soldiers who lived and died by you, and wondering when you'll be out of the game because it's such a miserable experience.

all of these games have been labeled kusoge in one way or another for not meeting "appropriate" standards for game design. their volatility is what's so exciting about games. if you don't feel uncomfortable playing a game, you aren't going to remember this experience -- a purely comfortable game is simply Entertainment: fun and forgettable.

even the more interesting cozy games have discomforting vibes at random times. animal crossing n64/gc lol.

anyway, kusoge is cool and i'm always looking for them. bye.


sylvie
@sylvie

spelunker (nes) is excellent, very inspiring game. i 1cced it because i'm cool, it's easier than you might expect once you get accustomed to rope jumping

while kastel is right about there being a subculture that uses "kusoge" positively, i kind of wish people would just say they think these games are good and interesting without also calling them "shit games" or whatever. people who genuinely like my games often struggle to describe them without basically saying something like "it's bad game design but done on purpose"


You must log in to comment.

in reply to @Hemlocks's post:

oh my god yes. I played this on my NES and I think I still have the game cart (no idea if it still runs though).

I didn't make it very far as you'd expect but every bit of progress felt monumental. I remember thinking of the first bat in the game as a nemesis and I felt so powerful when I finally figured out how to reliably get past it — 70% of the time — and then always immediately died to something else right after. Truly a magnificent experience I loved it.

yes! so many situations as a child where i couldn't believe the game was still going on after i beat (insert trivial enemy or obstacle here). that kind of thing is why i loved Hard Games so much and am still a tryhard today lol.

On the topic of infamous games: It's on the opposite end of the spectrum in terms of how deliberate it is to spelunker (very well documented how inconsistent it is) but as a kid I've always loved Sonic Heroes and as an adult I still love it not just for the nostalgia. It's a bit finnicky (and again, inconsistent) and the other teams I tend to avoid on replays so in some ways it deserves the infamy it has but at least team sonic is still the most fun I've had with a sonic game, even considering the """good""" ones. Plus it being extremely cheesy is only a positive in my eyes

I'm obsessed with this game. There's something so pure about it-- "just do this, and you'll be fine! :))" -- and it activates a part of my brain. You really have to learn how to play the game on its terms. You get into this deep zen like state when you finally immerse yourself. The button presses happen all on their own....Ya gotta train yourself...
I actually started by playing Spelunker World on PS4 XD and then grabbing Party when it went on sale (miss all the promo anime outfits). In between those two periods I had fixation on playing as many versions of the game as possible. Even the jp only sequel, and even even the neptunia minigame. But the original's clunk is too divine to tarnish. You just have to meet the game halfway (or 70% of the way) and you'll be rewarded for chasing that experience!

in reply to @sylvie's post:

Yeah, honestly calling things Bad Design can get really loaded and it's such a subjective thing. When is game design Bad because it deviates from standards and Best Practices and when is it bad because it's not fun and when is it bad because it doesn't accomplish it's own goals?

Really, when I want to know more about a game, it isn't helpful to hear if it's classed as a kusoge or not just because there are some types of games called kusoge that I adore and love to play and others that I appreciate but don't like playing. Same for hearing that a game has "Bad design" — That descriptor means too many things and it's more helpful to me to hear what the design choices were rather than if they were good or bad.

my friend once said "games that are bad in interesting ways are better than games that are good in boring ways". and while that is true, i think it touches on what you and sylvie said about not calling things bad because they're different from the Canonical Good of Video Game Design. the part you think is interesting isn't bad, it's cool. so the game isn't bad in an interesting way, it has something bad AND something cool. and even if they're the same thing, they're also not? like if there's a mechanic that just doesn't work but you found it inspiring, then the cool thing is the idea of it and the bad thing is the implementation.

i usually say "this game requires a nonstandard mindset" and similar such things, it's a lot more descriptive! I've actually always said that, even before i realized it's really mean to just flatly call a game "bad" when it's probably someone else's favorite thing ever. "Spelunker is a game where you need to be extremely methodical and deliberate" is good at catching peoples' interest if they're into that sort of thing, and at least tries to explain the appeal to people who don't!

i wish there was a better noun for it though. "Kusoge" at least feels better than "bad game design" since there's the language jump so it's more like a proper noun, but it's still not great...

Yeah, I'm with you. I think there's a certain kind of ironic abstraction where people don't want to let themselves admit they like the thing they like despite its unorthodox qualities. It's easier to laugh and call it shit as a way of letting yourself enjoy it, but it's better without dancing around it.