Via @gingerbeardman:
Matt Sephton interviews Kenta Cho - the Japanese indie game developer behind Paku Paku/1-D Pacman, Tumiki Fighters, Gunroar and a ton of other games - and asks about his game design philosophy, his favorite games, and golden age arcade games:
...at that time, game arcades were more adult-oriented, making it difficult for children to visit, so arcade games were objects of longing that I couldn’t actually play. Instead, there were various LSI/FL games (in the West we usually refer to such games as LCD games or handheld electronic games) that ported those arcade games, which I also played with friends. Games like Heiankyo Alien and Frisky Tom, ported to machines with specs far inferior to arcade games, were almost different games, but their core gameplay was well-designed, and I loved playing them.
