Thinkin’ up a TF-themed trick taking game where you play as trickster spirits aiming to cause as much mischief as possible by transforming people.
Each card has separate transformed and human orientations (which sum to 10, with untransformed being the lower number), representing whether the TF scenario you planned out actually worked. Each player gets the ability to flip everyone’s entire hand, once per hand.
The player with the second most points at the end wins, you’re going for mischief, not malice!
I’m currently thinking 4 suits, ranks 1-9. I’m also considering having rank 5’s TF’d side be -5 instead (oops, they actually really like the new form).
I feel like I need to try Schadenfreude and Prey (2024) to see if there’s any ideas that would make this better. I haven’t played either, but I have read what Dan Thurot (Space-Biff: Schadenfreude, Prey) had to say about the two, and they seem to have similar mechanics in many ways (Schadenfreude has lots of second place wins stuff, and Prey has its cards flip halfway through the hand).
Schadenfreude in particular seems like it has some ideas around scoring that could fit well. (Cancelling out scoring when you win cards of the same rank since doing the same sort of TF over and over gets stale would fit right into the theme)
