SnepShark

Slowly making dogress

22, just graduated!

🎲🎮💾ΘΔ‽

Play my strange games over on snepshark.itch.io!

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Thinkin’ up a TF-themed trick taking game where you play as trickster spirits aiming to cause as much mischief as possible by transforming people.

Each card has separate transformed and human orientations (which sum to 10, with untransformed being the lower number), representing whether the TF scenario you planned out actually worked. Each player gets the ability to flip everyone’s entire hand, once per hand.

The player with the second most points at the end wins, you’re going for mischief, not malice!

I’m currently thinking 4 suits, ranks 1-9. I’m also considering having rank 5’s TF’d side be -5 instead (oops, they actually really like the new form).

I feel like I need to try Schadenfreude and Prey (2024) to see if there’s any ideas that would make this better. I haven’t played either, but I have read what Dan Thurot (Space-Biff: Schadenfreude, Prey) had to say about the two, and they seem to have similar mechanics in many ways (Schadenfreude has lots of second place wins stuff, and Prey has its cards flip halfway through the hand).

Schadenfreude in particular seems like it has some ideas around scoring that could fit well. (Cancelling out scoring when you win cards of the same rank since doing the same sort of TF over and over gets stale would fit right into the theme)


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in reply to @SnepShark's post:

☘️ This is a really neat idea! Though I think that losing points for giving them a form they like makes the players’ intent seem a little malicious, which doesn’t line up so much with the “2nd place wins” thing.

That being said I do come from some kinda bogos binted bizarro world where fairies such as myself tf people temporarily, and sometimes even in ways intentionally beneficial to them (or am I the only one doing that…?), so perhaps my input’s a bit skewed :P

Yeah, I was mostly just trying to come up with a way for the 5/5 card to be slightly different when flipped, but I’m not terribly attached to that being the thematic justification (and I’m not sure it’s even really necessary for that card to be different, haha), I definitely need to play around with it (and at least the other two similar seeming games I mentioned, possibly Sloppy Seconds as well?)