every single game should, if you leave the controller still, eventually show you the protagonist breaking furniture
and that's why they are ideal forms of play
every single game should, if you leave the controller still, eventually show you the protagonist breaking furniture
and that's why they are ideal forms of play
I had this thought last week too. Instead of just looping the same one or two cutscenss at the main menu, a demo of gameplay would be great. Hell, just mix them in alternatingly
shout-out to the Rayman 1 demo where the player has absolutely no idea what to do and gets forced awkwardly through a solid platform https://youtu.be/WMq90o8e5cY?t=3m24s
The Mega Drive Mini has a nice feature for playing the attract modes for all the games in order if you leave it at the game selection menu. I like to leave it on sometimes when I tidy my room
The Super Metroid attract mode getting an extra set of scenes showing you advanced techniques (i.e. bomb jumping, the crystal flash, and beam combos) if you have a completed save file on the cartridge is still one of the coolest details about that game, IMO, which is saying a lot considering how cool Super Metroid is
There's only one thing that upsets me about a lot of attract modes. A few of the games I'm thinking of had attract modes that had like, 1 or 2 different gameplay scenes they could play if you left the game idle on the main menu. I get it, CD space is limited, but c'mon!! At least have 4! Still, better than just showing the menu forever.
fondly recalling that after dark did in fact have interactive screensavers, like you bet your head, a trivia game show
i don't remember how you actually dismissed it