i can't go to hell - i'm all out of vacation days. i watch space rocks and yell at computers for my day job. probably too old for any of this

 

i think i might be burned out on internet social. it's hard to keep doing it. it's hard to even maintain the amount of attention i'm already giving it

 

i am the cause of most of my own problems

 

furthermore, capitalism must be destroyed

 

birdsona: ?????

 

🌎 Ontario, Canada


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moot
@moot

do videogames insist on applying colourblind options in the stupidest fucking way possible

i don't think my particular variety of colourblind needs any aid for this game but fucks sake. every time i see a game do this i age 10,000 years

personally speaking i get absolutely no benefit from applying a fullscreen filter that makes everything look fucked up, as opposed to making UI elements contrast and stand out and not making them red/green which is about a jillion times more helpful. like you could just have both options? but i suppose that would require effort

if you followed my gay ass here from twitter its old hat that i get pissed about this stuff but its such a lazy non-fix that i feel compelled to complain about it every time lmao


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in reply to @moot's post:

God even on games that have good accessibility this shit still sucks- like how hard is it to let me choose the colour of related elements or just assign new shapes to things? It's so fuckin undervalued, treating colourblindness like some ALL OR NONE shit.

The answer is because this is the easiest way to do it. These filters are done as shader effects, so it’s just running an extra shader stage.

You’re think it would be easy to change red green buttons. But often those colour choices end up baked into assets. They’d need artists and developers to change dozens of different parts of the game. And then actually test it. Colour filter catches all these edge cases.

Basically comes down to how much someone inside of the company cares about this. I’d imagine this feature was pushed by one person who cares, and this is the only thing they could get through under the time and management constraints.

Also dollars to donuts, that one person does this on the few extra hours they find when they are ahead. They probably have a few other major responsibilities that they’ll lose their job for if they don’t accomplish first. They’d probably love to do what you want, but management doesn’t really care. The game is not going to fail because of a colour blind feature. Lots of other parts of the project will sink the project and they get the attention.

oh yeah i fully understand that its the easy way to do it, its just that it doesn't help at all in doing anything apart from turning the screen into colour soup haha

like you'd need to begin development with this stuff in mind and have the ability to recolour separate ui elements and whatnot from the start, as opposed to adding support like an afterthought late into development (presumably) that checks the box in the most basic way possible

its just slightly galling that after something like the last of us 2 came out and had extremely well thought out and solid accessibility for almost any issue you could think of, nobody else is doing anything other than the bare minimum. also while not every type of game is suited that to that granularity of accessibility, especially not a fast paced shootybang game compared to the slower pace of TLoU, its just annoying to see after its been proven that it is possible to do these things

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