i can't go to hell - i'm all out of vacation days. i watch space rocks and yell at computers for my day job. probably too old for any of this

 

i think i might be burned out on internet social. it's hard to keep doing it. it's hard to even maintain the amount of attention i'm already giving it

 

i am the cause of most of my own problems

 

furthermore, capitalism must be destroyed

 

birdsona: ?????

 

🌎 Ontario, Canada


webbed site
egrets.ca/

ponett
@ponett

every time i go back to one of the classic FFs (snes/ps1 era mainly) i'm just struck by how good the pacing is in the early hours. this is something that a lot of throwbacks like bravely and octopath struggle with. those old FFs are just constantly sending you from iconic set piece to iconic set piece in their opening hours, with little to no reason to grind unless you purposefully choose to do so. the ps1 games are so eager to show you the next cool prerendered background they came up with. you can play for just an hour and really feel like you've made some progress in that time


SomeEgrets
@SomeEgrets

the entire Midgar section of FF7 was so good, like, just spending the entire first few hours of the game laser focused on one really small location, in detail, not just abstracting away a city or village as a few houses across 1-2 screens but an actual place you can spend real time in and learn the like, different texture of the different locales without once touching a distanced, representational, bird's eye overworld map. the entire time you spend there is a real space and serves as a microcosm for one facet of the conflict that's going to spread out into the wider world when you ultimately leave

they made that whole section cool, you can tell there was so much care and work that went into making that entire hours-long city as an extended establishing shot land, it was really something special

(which isn't to downplay any of the other FFs from this era - IX is one of my favourites overall and VI was so ambitious for its time, but the opening hours of VII just embody this so hard)


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in reply to @ponett's post:

would be nice to put the fidelity genie back in the bottle so that it's actually possible to have that forward momentum back. thinking about how both 15 and 16 felt like hours spent running in place

i would definitely not complain if we got an ff17 with graphical fidelity somewhere in the snes-ps2 range and the series started taking more creative risks again, but unfortunately i'm not holding my breath

in reply to @SomeEgrets's post:

This is why I like FF7 Remake a lot. They turned that first couple hours into a whole game. You spend so much time in just different parts of Midgar. You get to know the communities, specific people, their third places, etc. And when the Yufie expansion came out, it was like "hell yeah, I get to spend more time there."

They knew the first couple of hours of the original established a lot and was core to the whole game, they did right by it by making it a whole thing.

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