i can't go to hell - i'm all out of vacation days. i watch space rocks and yell at computers for my day job. probably too old for any of this

 

i think i might be burned out on internet social. it's hard to keep doing it. it's hard to even maintain the amount of attention i'm already giving it

 

i am the cause of most of my own problems

 

furthermore, capitalism must be destroyed

 

birdsona: ?????

 

🌎 Ontario, Canada


webbed site
egrets.ca/

nora
@nora

i was worried that eggbug would get hurt when they made changes to the site. now eggbug is osha compliant



xenofem
@xenofem

if you hear a little clomp-clomp-clomp sound while you're chosting, that's just eggbug, they're really enjoying the boots


vogon
@vogon

thanks to your cohost plus subscriptions we've been able to get eggbug the full PPE ensemble


vogon
@vogon

oh wait sorry I forgot to get him ears and eyes, please, we need your subscriptions more now than ever


atomheart
@atomheart
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geometric
@geometric

some youtubers have this thing where they cut to a split second of static and it's so funny because it simply does not work in streaming video. it turns out randomness doesn't compress well and all the viewer gets is a tortured artifact of the idea of visual snow. a modern echo of a technological byproduct that now takes great effort to simulate (poorly)


SomeEgrets
@SomeEgrets

i vaguely wonder if you could create a convincing (changing) noise pattern given the constraint that you know you're most likely to be encoded as h264 or whatever other codec or set of different codecs if you're willing to go sicko mode on it

so (and i have a limited understanding of DCT baaed lossy compression so i am kind of hand-waving here) things like making sure your noise patterns, or per-frame changes to them, are only generated using exactly one basis pattern for each block, that those changes are all block-aligned, that the first frame of static occurs on an I frame, etc

or more broadly, knowing the constraints of a video codec, could you generate a convincing looking noise field that encodes optimally with minimal loss of detail?


 
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