Late 20s tgirl. Elf ear pervert. Some say hemipenis girl. Writing mostly original F/F. Stories will frequently be horny so if you're under 18 you're getting blocked.



PIZZAPRANKS
@PIZZAPRANKS

The PIZZA PRANKS Videogame Tape Club is now open!

The latest of my attempts to answer the question of "how can the no-budget/micro/alt/etc. indie space be even slightly more financially sustainable without forcing itself into a more commercial mold?", I've started publishing physical editions of indie games and selling them through my site, selling them at events, or selling them to devs directly. Money is not the point of art, but it also doesn't hurt to have. I started making Indiepocalypse working a terrible job I increasingly hated, if I could make a fraction of that making games, you wouldn't find me complaining1.

I started putting Indiepocalypse on tape2 to bring to local art markets. I had previously been pasting codes to the back of postcards but they didn't usually have a strong draw on their own. But these tapes, they're exciting! They draw people's attention! And most importantly I think they're maybe the ideal format for low-cost physical game releases? The game equivalent of zines, mini-comics, and CDs. (or i suppose actual cassette tapes?)

I'm a long time champion of Your Local Show whether it's an art, game, zine, flea market or whatever. I think it's generally a better place for indie devs to consider than the various expensive corporate focused festivals, events, and the like that command the most visible attention.

The Tape Club is open for sale or submissions from now until the end of time and they're print-on-demand (you might call them unlimited run games) so there's not really any upper limit to how large the library can be. I like the format! I think it should catch on as the norm and am gonna stick with it until it does! (or if doesn't i suppose i will still stick with it)

You can submit Here or just email me or contact me however you feel. I'm not picky. I also wrote a bit more about the logistics of the project on this very site.


  1. Indiepocalypse has not made any money. Give it time, it'll get there?

  2. USB stick inside cassette case


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in reply to @PIZZAPRANKS's post:

Absolutely! I would love for this to become a standard for physical game releases and by no means have the resources to handle every game. I'm not precious at all about having any sort of "trademark" style or anything.

Let me know if you have any questions about the process, I'd be glad to help! (on Monday, I'm done for the day and don't work weekends)