The final structure for discussing SNES games was:
Vanity
Gun
Poetry
Archaeology
Revelation
You could roughly map these to "Graphics, Gameplay, Writing, Historical Significance, and Overall Impact" but I think the particular word choices lead to much broader possibilities.
For example, Vanity is anything ephemeral about the game - what does it look like, sound like, what feelings does it evoke when these are combined. Gun is anything that your hands are doing, but also how mechanics make you feel. Poetry could be a particular combination of music and graphics and text that made you feel something specific, and is prone to giving examples rather than a general description. etc. etc. etc.
Honestly the thing tying these all together is they focus much more on feelings than facts. We went through several different structures but I'm happiest with this one, and I think it brought out the best discussions.
I always really loved the way the original set rolled off the tongue:
Vanity
Mystery
Poetry
Harmony
Gun
Just a perfect poem in itself, imo.
