• He/They

I draw halflings and mechs. Currently working on Project Render in my very limited spare time.

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in reply to @iiotenki's post:

I agree with the sentiment here, but I want to correct a little bit of misinfo: Firewalk was owned by ProbablyMonsters until 2023, and they signed a publishing deal with Sony in 2021. Sony funded the game for 3 years at most and possibly just 1-ish. I also reckon the 8 year figure that gets thrown around a lot includes time that the game spent in the creative director's head, given that Firewalk itself has only existed for 6 years.

All of that said, I totally agree that Concord's failure is a damn shame and a waste of a lot of good talent and time. I have a friend who works at Firewalk and while they seem to like their job and the studio, they definitely wish they were working on a different game.

Thank you for clarifying all of that! I genuinely appreciate it! I did always find it strange that a game with that much content would've ever taken eight years of a full production cycle and what you said definitely makes a lot more sense.

But yeah, to be clear, I don't at all fault any of the individual developers for what's going on or how things have transpired. As someone who works in localization myself, I definitely have had my fair share of projects where everybody on the development end lived up to their end of the bargain and the market was just cool on the final product from the get-go for any number of reasons. I really hope the axe doesn't come down on that studio when so much of this situation is clearly Jim Ryan's chickens coming home to roost, unfortunately, but yeah. 😮‍💨

in reply to @sebmal's post:

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