• She/Her

24 | Dagn | Engineering Student & All-Around Nerd | πŸ”ž Sometimes! Extra-Spicy over at @StarraSnack



Starra
@Starra

Basing it off of the PNW, specifically the Willamette and Colombia valleys; the coastal region isn't finished yet, but most of the core valley & east mountains are.

Overall, it's going pretty good! Found some great clustered-douglass-fir assets that help build dense-looking forests while cutting down on tree-object count; the same author also has a number of other PNW tree species packs, which make for quite familiar forest canopies. Add in some meandering rivers, forested hills, and rugged valleys, and it feels quite home-y!

Though honestly, might end up resetting with more exaggerated terrain - it feels a bit too low-relief, though maybe it's just realistic? (Scale can be hard in virtual environments, particularly from birds-eye perspectives :P)


Starra
@Starra

Thinking I might be just about done with this - gonna need to give it some playtesting though. Worried a bit about using those two-lane highways as external connections; it might not scale the traffic loads properly, and the intersections might be Roughβ„’.


Starra
@Starra

Found a way to use the software World Machine to generate some quite realistic mountain ranges fairly procedurally, only manually specifying regions of uplift, major rivers, outcroppings of harder rock, etc.


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