Do we lose something when we disregard "trad" or "pop" game design?
Is there some potential in those approaches, some appeal, that we could use artistically but is kept captive and wasted by corpos?
Could we even do that or something like that, when only corpos seem to be able to publish games with those characteristics?
"Era of Silence" is a game that takes a lot from pop games, examines their assumptions , discards what it finds useless and takes their own spin in the rest. Skirmishing tabletop games may be something our framework struggles with, but hey, let's try to do this.
First Part of our critical analysis of Era of Silence here: https://t.co/8S3gdodp8X
