Last year, I started a series of articles pondering on the different fantasies we are allowed to have, and how they tie with the three domains of technologies of power that shape our lives - and what we can imagine.
Biopolitics, necropolitics and psychopolitics define what Power is to us.
When we indulge in power fantasies, they flow through.
In Power Fantasy (Party 2): The Orc, we explore necropolitics, how it appears in our games , and the essential role it plays in the identarian fulfilment of fantasy.
