We conclude our critical analysis of XII: Inner Demons. How does this game work at delivering the themes we discussed? What about the combat and pacing of this game requires your attention? What inventive designer may inspire your own games? What you need to read if you only have one hour to grind this to the table.

Check it here: https://splitparty.substack.com/p/xii-inner-demons-part-2

Also, the sequel of this game is currently seeking crowdfunding. If you found this game interesting or believe they could have done more with more material support, you can make it happen: https://www.kickstarter.com/projects/witchandcraftgames/xii-occult-eye


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