I finally posted the breakdowns of the fountain art test I did on my artstation, but I wanted to share em here too. :> it'll be under a readmore since the images are beefy!

the art test consisted of doing a stylized version of a picture of a fountain in two and a half days. and i made it within that timeframe, implementation, shaders, and post-processing inlcluded!
i challenged myself to learn how to make grass wind + a simple water and ripple shader, and i also made the mosaics all procedurally! painting it would've probably been faster, but a lot of 3D work (mine included) asks for iteration + changes, and making it procedurally meant i could change colors, shapes, and distribution on the fly. which i had to do a lot! making "hero" "patterns" takes a lot of experimentation. here's a zoomed-out version of the graph (lmk if y'all want the file-- nothing impressive, but seeing how people do graphs helped me learn sdesigner!)

another fun fact is that i'm great at env modeling as long as it doesn't involve characters, humanoid or animal-shaped. i struggled a lot to find a nice volume and shape for the fish piece, and i also struggled to retopo it efficiently--you can see how beefier the polycount is. i still think i did alright for my first try in a while. :>
that's it thanks for reading
