SubjectNerd

Vertices Are Pain

  • He/Him

Game programmer, former technical artist, sometimes low-spec artist


futureruins
@futureruins

I finally posted the breakdowns of the fountain art test I did on my artstation, but I wanted to share em here too. :> it'll be under a readmore since the images are beefy!


a 3D turnaroud render of a stylized, square fountain, carved in warm stone, with a mosaic and a small fish sculpture in its center panel detail of the mosaic and the fish-- the mosaic has multi-colored floral patterns displayed in diamond-shaped tiles, framed by rectangular tiles with filigrees. the fish rests on top of two seashells, all a deep green color detail of the basin of the fountain. the inside of the basin has small square multicolored tiles, as well as a smaller, crescent-moon shaped basin a wireframe render of the fountain, as well as the textures used. text reads: "fountain: 667 tris, fish: 1573 tris, texture size: 2048x2048"

the art test consisted of doing a stylized version of a picture of a fountain in two and a half days. and i made it within that timeframe, implementation, shaders, and post-processing inlcluded!

i challenged myself to learn how to make grass wind + a simple water and ripple shader, and i also made the mosaics all procedurally! painting it would've probably been faster, but a lot of 3D work (mine included) asks for iteration + changes, and making it procedurally meant i could change colors, shapes, and distribution on the fly. which i had to do a lot! making "hero" "patterns" takes a lot of experimentation. here's a zoomed-out version of the graph (lmk if y'all want the file-- nothing impressive, but seeing how people do graphs helped me learn sdesigner!)

a zoomed-out node-based graph of the mosaic piece, made in substance designer

another fun fact is that i'm great at env modeling as long as it doesn't involve characters, humanoid or animal-shaped. i struggled a lot to find a nice volume and shape for the fish piece, and i also struggled to retopo it efficiently--you can see how beefier the polycount is. i still think i did alright for my first try in a while. :>

that's it thanks for reading


You must log in to comment.
Pinned Tags