I just saw the marathon announcement and ughh.
I was listening to an old episode of triple click this morning and either Kirk or Jason said that watching the suicide squad live service game looked like watching people playing fortnite in DC skins.
This got me thinking about the gap between how people engage with live service vs the industry business mindset. I occasionally read r/gachagaming and even the most dedicated there follow a format like "one primary game, one or two secondary games". When I was playing a tonne of Apex or Destiny I wasn't looking for more games in the "live service" genre, I was just hooked into the mechanics of that one particular game. I wouldn't have had the time or energy for a second. Especially if the primary game I'm playing, like fortnite, let's me play out my iron man fantasy, why would I try Marvel's Avengers?
The way live service games are currently getting released seems premised on an endless market of people who will treat your game a primary game, even if it has far less content or community than every other existing one.
It also reminds me of the way companies keep making streaming services, to the increasing exhaustion of consumers.
