Syntax-Takes

Professional Kettle + MFBC Diva

∍⧽⧼∊ Queer Furry Villain content🔞

Mid-20s pastyfaced transfem
manifesting online as a 🦓ZebraDragon🐉
writing about horny queer things,
and horny queer supervillains.
Find Words in my Pinned Chost!

Engaged to @eight-stroke <3
Avatar by @Lexithecow

This user can say it.


gee-man
@gee-man

Released 15 years ago as a highly lethal multiplayer HL2 mod, Neotokyo is the project everyone wanted to love but external circumstances and its own intimidating learning curve seemed to constantly prevent it from reaching the level of recognition it deserved. What still seems to endure, at least in the hearts of those that still remember it, is Ed Harrison's immaculate soundtrack.

Very few, if any other works, succeed so well in evoking its specific tone of anime inspired military sci-fi. This was the music for the military nerds amongst us desperate for something with even a whiff of aesthetic in the ocean of drab gulf-war informed military sims. Something that made you feel like the highly competent military agents of a dystopian state, but also knew how to look and sound good while extrajudicially executing your opponents.

In some regards, Neotokyo's OST could probably be described as, "What if Orientalism was good actually?" It's leaning heavily on a lot of the kind of moody evocative sounds commonly found in the cyberpunk anime that resonated with Western audiences at the time. Kenji Kawai's Ghost in the Shell and Patlabor 2, Shoji Yamashiro's Akira, Hajime Mizoguchi and Keishi Urata's work on Texhnolyze. You can hear all of them in the choral chanting, haunting strings, and surprisingly restrained usage of synth. It's a remarkably cool sound.

I think at the time, Neotokyo's soundscape explored the idea that military sci-fi could be elegant, atmospheric, and effortlessly cool in a way a lot of Western military media would eschew as effeminate or incongruous. Female vocals, no heavy guitars or bassy drops. Maybe the shooter audience of 2009 simply wasn't ready for something like Neotokyo.

Anyway, I'm posting these because apparently the Neotokyo website has finally gone offline, meaning Neotokyo is truly dead media at this point. Support was abandoned in 2014 and while it is still technically playable should you be dedicated enough, the time to experience it as intended is long gone. The only way to experience Neotokyo is for the people who still remember it to share it.

At least you can still purchase the soundtrack.

https://edharrison.bandcamp.com/album/neotokyo-nsf
https://edharrison.bandcamp.com/album/neotokyo-gsdf

In the end, the art and music of Neotokyo are probably its most enduring legacies. I don't actually care for many shooters on the market these days because I find so many of them bereft of any kind of distinct aesthetic. You don't have to be an anime cyberpunk themed shooter to get me to play, but the nature of how live service games are kept afloat by a constant dripfeed of cosmetic content mean most don't really have any kind of unifying visual identity anymore.

As someone who has worked on weapon skins for Apex Legends, PUBG, Call of Duty, and the cancelled TLoU multiplayer spinoff, I can tell you from personal experience that the ways in which multiplayer shooters have been boiled down into cosmetic content mills is a lamentable thing.

Neotokyo may have arguably been a failure in the long term view of things, but its distinctive identity punched well above its weight on the back of a unified aesthetic, visually and musically. I'll certainly remember it far longer than whatever gun skin I did for season 12 of Apex Legends.

To this day, my litmus test for how good your military sci-fi operator designs is simple.

How hot would they look with 'Footprint' playing them in? Specifically the crescendo starting at 3:40. If you can't imagine your masked up tacticool agents rapidly deploying to this, take them back to the drawing board.


You must log in to comment.

in reply to @gee-man's post:

holy fuck I wanted to play this game so bad but by the time I found out about it the servers were basically empty. I ended up playing a lot of Blacklight: Retribution which scratched the cyberpunk itch really well (even though it had an absolutely dogshit monetization system)

I honestly have a real softspot for Blacklight. Great cyberpunk military designs. One of the games that really kickstarted my love of visorless helmets. It certainly made me put up with the game for far longer than it deserved.

i joined some of the weekly meetups done thru the steam forums once a week to actually play it against humans and all i can say is: it really is that fucking hard. absolutely immaculate vibes in that game. sad to hear its finally kicked the bucket

fun fact: around that same time as a teen, i once messed ab porting the game to CSGO. totally impossible to realistically do, it turned out. however i did learn that the IP had no actual company that owned it, which means basically everything in the game IP-wise is owned by the individual dev who made it(???!)

turns out i wasnt the first person to try mess w neotokyo and the diehards basically told me that its an IP nightmare and can never happen unless you track down like 4 or 5 dudes who all have moved on in life like 10 years ago.

the bullet train level was cool but played as poorly as you could imagine. listened to the OST almost exclusively for 6 months to a year at 16-17.

Sadly I think the most people are doing with the IP now is... one of the head neotokyo bros making an NFT project based off a lot of the art concepts (NSF, Jinrai, TGR fuel).

At least with their stacked portfolio, having worked at Weta on a lot of big budget movies, it might be the one of the only decent looking NFT collections in existence. Though the signature NFT Artstyle(tm) is not doing it any favours.

released in 2009? no shit the fps genre wasn't ready for something with a hint of style or life to it in the age of cod ascendancy

fps games took way too long to join the indie renaissance (probably because everyone into the idea was too busy making/playing nutty doom wads) but thank goodness they finally did

God it really is that good. I've been obsessed with this OST ever since discovering it through youtube recs, and while the servers were already empty then, I managed to play a bit with the few friends I managed to convince and remember having a blast. Guess it's time to listen to the OST again for old times' sake.

All good takes. Ed Harrison's work on this OST was phenomenal - the way he took that 90s anime, Ghost in the Shell/Kenji Kawai kind of sound and married it to IDM and post-rock still holds up incredibly well. Probably one of my favorite albums ever, which is incredibly rare for a game OST (especially from that era).

The Source mod itself had a learning curve like a brick wall, and IIRC from my casual experience playing it for a summer it barely even used the music. Crazy.

That's a shame its website finally died.

It sounds like it got a updated client patch in February of this year too.

I never got into NT, it came out right when my life hit a rough patch, and I didn't have the time or energy for multiplayer mods any more. (Up to that point, I played a lot of the other Cyberpunk multiplayer mod, Dystopia, with a support/healer loadout.)