Senior Producer looking for full-time work in video games and Producer at Draknek & Friends. Lesbian streamer. Friend to all Woops, Quags, and Clods.
(reading the fully unquantified statement that there was 'less' crunch than before) well gee, thank goodness for that :)
Management: Consistently sees that trying to sync game releases with marketing cycles and potential maximum profit margins results in crunch for the creative teams.
Also management: "Crunch is unavoidable [when you tell the creative teams a game has to be ready by a certain date for made up number reasons]."