• She/Her

Senior Producer looking for full-time work in video games and Producer at Draknek & Friends. Lesbian streamer. Friend to all Woops, Quags, and Clods.

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in reply to @MOOMANiBE's post:

Management: Consistently sees that trying to sync game releases with marketing cycles and potential maximum profit margins results in crunch for the creative teams.

Also management: "Crunch is unavoidable [when you tell the creative teams a game has to be ready by a certain date for made up number reasons]."