I've got a question for folks that run and play pre-written modules for different systems. What do y'all like about them?
In my experience, both as GM and player, they weren't very enjoyable.
As a GM, I spent more time studying the adventure than I would've spent just making things up. Then I would spend extra time just fixing the adventure's short-comings or adjusting it to work with the players' choices.
As a player, I don't feel like there's any real choices. I just end up going along with whatever is happening, because that's what the book says.
The only pre-written games I appreciated were one-shot introductory games. They're made to get everyone used to the games mechanics and that's handy for on boarding new players and GMs.