TableShapers

A TTRPG Design and Discussion Group

Run by Twinkee

posts from @TableShapers tagged #tabletop rpg

also: ##ttrpg, #tabletop role playing games, #Tabletop RPGs, #tabletop rpg's, #TTRPG, #ttrpgs, ##tabletop rpgs

I've got a question for folks that run and play pre-written modules for different systems. What do y'all like about them?

In my experience, both as GM and player, they weren't very enjoyable.

As a GM, I spent more time studying the adventure than I would've spent just making things up. Then I would spend extra time just fixing the adventure's short-comings or adjusting it to work with the players' choices.

As a player, I don't feel like there's any real choices. I just end up going along with whatever is happening, because that's what the book says.

The only pre-written games I appreciated were one-shot introductory games. They're made to get everyone used to the games mechanics and that's handy for on boarding new players and GMs.



TableShapers
@TableShapers

Brain Blasts are a creative exercise to see how YOU would solve a hypothetical game design challenge through new mechanics, roleplay, approaches, whatever! Feel free to throw me a comment if you have a topic you'd like to see here.

Check us out on discord if you want to see the previous weeks.

Playbooks, rolled stats, archetypes, life paths; there's a lot of ways to make player characters, each with their own strengths and weaknesses.

Let's make some more this week.

I'll go first.

Grab a magazine or newspaper (or a book, if you're feelin' frisky), rip out six or eight small portions at random. Arrange them in a circle so that they overlap, but still show words or pictures. Whatever you see is the basis for your character.


Jama
@Jama

Ransom Note Character Creation.




Brain Blasts are a creative exercise to see how YOU would solve a hypothetical game design challenge through new mechanics, roleplay, approaches, whatever! Feel free to throw me a comment if you have a topic you'd like to see here.

Check us out on discord if you want to see the previous weeks.

Playbooks, rolled stats, archetypes, life paths; there's a lot of ways to make player characters, each with their own strengths and weaknesses.

Let's make some more this week.

I'll go first.

Grab a magazine or newspaper (or a book, if you're feelin' frisky), rip out six or eight small portions at random. Arrange them in a circle so that they overlap, but still show words or pictures. Whatever you see is the basis for your character.