Run by Twinkee
I've got a question for folks that run and play pre-written modules for different systems. What do y'all like about them?
In my experience, both as GM and player, they weren't very enjoyable.
As a GM, I spent more time studying the adventure than I would've spent just making things up. Then I would spend extra time just fixing the adventure's short-comings or adjusting it to work with the players' choices.
As a player, I don't feel like there's any real choices. I just end up going along with whatever is happening, because that's what the book says.
The only pre-written games I appreciated were one-shot introductory games. They're made to get everyone used to the games mechanics and that's handy for on boarding new players and GMs.
Brain Blasts are a creative exercise to see how YOU would solve a hypothetical game design challenge through new mechanics, roleplay, approaches, whatever! Feel free to throw me a comment if you have a topic you'd like to see here.
Check us out on discord if you want to see the previous weeks.
Playbooks, rolled stats, archetypes, life paths; there's a lot of ways to make player characters, each with their own strengths and weaknesses.
Let's make some more this week.
I'll go first.
Grab a magazine or newspaper (or a book, if you're feelin' frisky), rip out six or eight small portions at random. Arrange them in a circle so that they overlap, but still show words or pictures. Whatever you see is the basis for your character.
Brain Blasts are a creative exercise to see how YOU would solve a hypothetical game design challenge through new mechanics, roleplay, approaches, whatever! Feel free to throw me a comment if you have a topic you'd like to see here.
Check us out on discord if you want to see the previous weeks.
Playbooks, rolled stats, archetypes, life paths; there's a lot of ways to make player characters, each with their own strengths and weaknesses.
Let's make some more this week.
I'll go first.
Grab a magazine or newspaper (or a book, if you're feelin' frisky), rip out six or eight small portions at random. Arrange them in a circle so that they overlap, but still show words or pictures. Whatever you see is the basis for your character.