TalenLee

As Yet Untitled Work

I'm Talen! I make videos and articles and games and graphic designs and guides and messes and encouragement. Chances are you can find anything I do on my blog. I like it when you comment on my things, so please do!

You must log in to comment.

in reply to @vaporstrike's post:

Sure thing! So, for the purposes the adventure is going to be very simple, level 1 characters going to a place and having a 1-1 fight with a small group of bandits. It won't be a very special adventure but is more of a mechanical vibe test as well as "how well did I write the rules down and did I miss anything" test.

The vibe of the game will be similar to familiar to Pathfinder and dnd players, skill checks and combat are staples. A huge difference is the rule set is meant to be simpler to pick up and play and to remember while still having depth. It uses a dice pool system where difficulty of the check determines the dice size while the abilities of the character determines the amount of dice rolled. To succeed a roll the player must roll at least a single "1" on one of the dice rolled, with more "1's" Determining degree of success. In combat this means additional damage dice. It used a modified version of the dungeon crawl classics dice chain to better fine tune difficulty. (For the test I was going to use all basic 7-set dice since i know most folks have those.)

It is a math light system when it comes to rolls with bonuses and penalties adding or removing dice from the player's dice pool. If there are more questions I'm happy to answer, I get a bit info-dumpy with broader things and am not sure what info is being specifically looked for.

I was going to make sure the little mini-adventure was going to be scalable for 1-4 players (not including game master) it will mostly just affect the amount of enemies in the encounter, but it was supposed to be a decently easy one just to see if it feels smooth to run.