This game is interesting. I like how unsubtle it is about how everything is fucked.
Is this how Resident Evils are supposed to feel?
I keep thinking about trying the boss fight again and just go: pffffffffffffffffffffft is it worth it
that sucks! Like I assume this game's very authentic and fine and all but man that boss fight is unpleasant to play. I don't know if I've failed to find upgrades or something? Or stockpiled weapons wrong?
Dunno, feels like it's just enough resistance that I don't wanna keep going, which is a problem
trying to keep this boss in a place where you can shoot it in the face and it just clips that face into a column
like I get it, this is meant to be hard but god damn
here's part of the process of how I make videos and write blog posts, I guess.
I've playted Signalis for 4 hours. According to the save games, I got to the boss battle that stopped me at 3 hours. Which means I spent one full hour playing against the first boss, before quitting.
I'm a little bit sad! I was interested in the game! I was enjoying the sneak around elements, I liked the approach to puzzle design and interface! I liked the questions the game was asking! And this boss hard walls me, and...
That's it.
I found myself really wishing cheat codes were around because I just want to get past this thing.
ANyway, so I have to ask myself: How many more hours do I want to spend on this, to try and learn the story this game is about? How much more work do I want to put into a video about Signalis? I figured Signalis would be a great thing to be one of my two October videos, my two horror month games for discussion. I figured it was perfect for what I do, because it looks like a game with ideas, a retro aesthetic that required some kind of perspective, and a deliberately understated vibe that just screams THIS IS AN UNRELIABLE NARRATOR STORY ABOUT HORROR MEAT AND ROBOTS. Y'know, that's obvious, and I figured it'd be a fun game to play and an engaging experience and I'd have fun looking at it and maybe bringing to bear some conversation about an academic idea or feelings about it.
But I can't, because that first boss fight is too hard for me.
So fuck me I guess.
It sucks, because it was a gift! I was looking forwards to being able to play this game a friend got me as a present! But... I can't spend hours struggling with one part of the game and the game presents no alternatives, so fuck that, right? The game is meant to be hard so it's meant to wall off content behind that difficulty and that means that if I can't beat the difficulty I don't get the content and... that's that.
It's funny too 'cos it's not like they're losing anything by walling me of all people.
I hope the rest of the story's good.
It's weird how much my enthusiasm saps once I'm not running around solving puzzles. Once I got through a section of finding KEY to USE on DOOR I'm sapped figuring that at some point I'm going to get a cutscene or something explaining what I'm doing.
Weird.
