TalenLee

As Yet Untitled Work

I'm Talen! I make videos and articles and games and graphic designs and guides and messes and encouragement. Chances are you can find anything I do on my blog. I like it when you comment on my things, so please do!


TalenLee
@TalenLee

This game is interesting. I like how unsubtle it is about how everything is fucked.

Is this how Resident Evils are supposed to feel?


TalenLee
@TalenLee

I keep thinking about trying the boss fight again and just go: pffffffffffffffffffffft is it worth it

that sucks! Like I assume this game's very authentic and fine and all but man that boss fight is unpleasant to play. I don't know if I've failed to find upgrades or something? Or stockpiled weapons wrong?

Dunno, feels like it's just enough resistance that I don't wanna keep going, which is a problem


TalenLee
@TalenLee

fuck this

Like I guess the game is just saying 'skill issue' at me


TalenLee
@TalenLee

trying to keep this boss in a place where you can shoot it in the face and it just clips that face into a column

like I get it, this is meant to be hard but god damn


TalenLee
@TalenLee

here's part of the process of how I make videos and write blog posts, I guess.

I've playted Signalis for 4 hours. According to the save games, I got to the boss battle that stopped me at 3 hours. Which means I spent one full hour playing against the first boss, before quitting.

I'm a little bit sad! I was interested in the game! I was enjoying the sneak around elements, I liked the approach to puzzle design and interface! I liked the questions the game was asking! And this boss hard walls me, and...

That's it.

I found myself really wishing cheat codes were around because I just want to get past this thing.

ANyway, so I have to ask myself: How many more hours do I want to spend on this, to try and learn the story this game is about? How much more work do I want to put into a video about Signalis? I figured Signalis would be a great thing to be one of my two October videos, my two horror month games for discussion. I figured it was perfect for what I do, because it looks like a game with ideas, a retro aesthetic that required some kind of perspective, and a deliberately understated vibe that just screams THIS IS AN UNRELIABLE NARRATOR STORY ABOUT HORROR MEAT AND ROBOTS. Y'know, that's obvious, and I figured it'd be a fun game to play and an engaging experience and I'd have fun looking at it and maybe bringing to bear some conversation about an academic idea or feelings about it.

But I can't, because that first boss fight is too hard for me.

So fuck me I guess.

It sucks, because it was a gift! I was looking forwards to being able to play this game a friend got me as a present! But... I can't spend hours struggling with one part of the game and the game presents no alternatives, so fuck that, right? The game is meant to be hard so it's meant to wall off content behind that difficulty and that means that if I can't beat the difficulty I don't get the content and... that's that.

It's funny too 'cos it's not like they're losing anything by walling me of all people.

I hope the rest of the story's good.


TalenLee
@TalenLee

It's weird how much my enthusiasm saps once I'm not running around solving puzzles. Once I got through a section of finding KEY to USE on DOOR I'm sapped figuring that at some point I'm going to get a cutscene or something explaining what I'm doing.

Weird.


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in reply to @TalenLee's post:

Signalis is a lot of the level design/puzzle design/feel/Vibe of whats going on in Silent Hill but even more punitive/constrained versions of the Resident Evil mechanics, silent hill has mechanical pushback but is way less stringent than Signalis by leaps and bounds, there's not really item inventory caps in any of the SH games or even inventory management really (and has separate combat and puzzle difficulties after the first game)

in reply to @TalenLee's post:

nah, the boss fights are generally Like That, the only thing is making sure you stockpile enough ammunition and your loadout makes sense and you have space to pick up spare ammunition from the fight, then it's basically all positioning/getting good at the controls. I got it on my 3rd or 4th try but the movement for fights generally never feels good, altho most fights also don't push you to increase movement past the ability to run past enemies until the final boss.

nah, there's nothing like Vorpal Bullets +1 or anything like that that you're missing. there is a gun you can miss but that's a bit later on iirc

the fights generally give you more or less enough ammo such that running out mid-fight isn't too much of a concern, but if you're really struggling, there's a couple things to note

  1. firing before you're fully sighted in does much less damage and is kind of a last resort thing.
  2. (specific to Mynah, rot13) fur'f iveghnyyl vzzhar gb qnzntr hayrff lbh fubbg ure sebz gur sebag juvyr fur'f chxvat

in reply to @TalenLee's post:

First one I found the hardest tbh. Have you got the hang of the lock on? The longer you have a clear shot, the smaller the aim icon gets, and the more damage you do, if it's got an X through it then you either can't hit them or it wont do damage