It's interesting to me how you can chart pretty much since around 2004, a long and persistent lineage of real-world impacting political media problems, harrassment campaigns and outright cults that are tied together just through 'gamer' identity and I'm sure with a bit of research it can be found to trace back into other, grubbier segments. But it seems that basically the invention of a gamer identity is a net negative for humanity.
Not that games or gaming are bad, but the marketing brand gamer.
