So I been thinking about this one for a while and it's kind of hard to pick because every day I feel like it's a new one.
Here are a few then:
- Die Rich has a mechanic to represent linear bipartisan voting, where you pick a position from 1-6, and you get every number nearest you. The winner is the player with the most numbers under their control. What this means is that eventually, players will lock up at picking the positions of 3 and 4, because linear two-party politics are meant to do this. People will see centrist positions that aren't meaningfully different, and exciting alternatives only succeed in random fluke situations.
- In Dragon's Favour, I love that the Artisan's card 100% only does anything if it's left alone, signifying artists wanting privacy and disinvolvement from politics.
- In Hook Line & Sinker, I love the use of the random peeks to make it so that any plan is made with partial information... but not *complete information.
- I really like in Camp Osum, the idea of flipping cards over when you shuffle them into stacks, and meaning you're planing face-up cards as land-mines in piles that other players want to avoid.
