TalenLee

As Yet Untitled Work

I'm Talen! I make videos and articles and games and graphic designs and guides and messes and encouragement. Chances are you can find anything I do on my blog. I like it when you comment on my things, so please do!


Anonymous User asked:

So, what's the plan so far with this Coffee Quest thing?

I am not incredibly sure. I don't like coffee, at all, and coffee culture tends to annoy the shit out of me. I don't want to make a meanspirited game, so I'm kinda boiling this down to the simplest version of things.

  • One idea is a bidding game where people show how much effort they're putting into things, and anyone who crosses a threshold winds up needing to 'drink a coffee card' and the winner is the player who is awake at the end, having not burned out or drunk all their coffee
  • Another is a kind of dungeon/quest cooperative game where the deck produces problems everyone has to deal with, and coffee is the universal 'beat this problem' card
  • Another idea is a social deduction game like Quest, but you're trying to decide who to send on coffee runs and whose order they get right
  • A memory game where one player lists a series of orders, once, and then players have to call out things they don't have, modelled on Order Overload. Problem there is that Order Overload is kind of perfect and I would just be replicating it
  • Aesthetically i like the idea of building on the Space Quest/Kings Quest aesthetic.
  • REALLY CHUNKY idea was something like Fabricators/San Juan, where each player is trying to 'build a quest' out of cards; cards represent effort, coffee gets you more cards, and things in your quest mean you get more out of your coffee, that kind of wingspan style engine game. This sounds like a pain in the ass to put to gether as print and play
  • Because it involves printing and playing, the idea of making a microgame, with 12-18 cards is strong
  • Finally, a hero quest analogue where you're running from things in a dungeon of coffee themed things but... I have no enthusiasm for this.

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