Tanuki-Computing

♥Be the Freak you want to see♥

  • They/them

☙Mid twenties, 🇩🇪, White, Bi, Enby, English second language, autistic, actual Tanuki❧.


18+ Only☚. Will be horny on main.


If there’s a post of mine, that you think is missing a tag— don’t hesitate to ask 😊


Also running the account “SuperSonicoOfficial


Pfp sprites taken from here♥.
“Pathetic Man lover” blinkie by @CosmicRot
“Twink Lover” blinkie by @pdf
Xenia button taken from here
Button sources— 1, 2, 3, 4, 5

A red square. Xenia the Linux fox’s face is seen on the left, next to her is the text: “Powered by LINUX”A gif of a shark swimming quickly around a hamburger. The word “Borgor” is written at the topA red square with a smiling face on it. There’s text that says: “I’m gonna eat you”. The image is noticably compressed
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A black square with a red, blinking outline. Written in the center is: “EVIL AUTISM”
A pink square with a red, blinking outline. Written in the center is: “twink lover”
A gray square. On it is a skull and corssbones with the text: “Piracy Now!”A gray square. On it is the Quake logo spinning, with the text: “Get Quake Now!”A gray square. On it is a spinning cat face from the game Yume Nikki, and the text: “Dream Now!”A gray square. On it is the Copeland OS logo from Serial Experiments Lain, with the text: “copeland os Now!”
A gray square. On it is Hatsune Miku’s face, with the text: “Vocaloid Now!”A gray square. On it is Lilith, from the movie: “End of Evangelion”, with the text: “Third Impact Now!”A gray square. On it is a spinng floppy disk, with the text: “Pass the Shareware please”A gray square. On the right there’s an image of two connected computers, both having a heart on their screens. There’s also text that reads: “Sharing is caring... seed your torents!
A gray square. On it is a graphic of the letter E, with text that reads: “Eat me now!”A gray square. On it is a marijuana leaf, with the text: “Legalize now!”. The image is noticeably compressed.A gray square. On it is a German flag and the text: “This site contains German Blödsinn”.A gray square. On it is a rotating pentagram, to the left is the text: “Google Chrome is evil!”.
I like ComputerA black square. On it are the logos of several diffrent web broswer, with the text: “Best viewed with any Browser”A graphic of a smiley hittting an ape with a hammer. To the left is the text: “No Fucking Thanks”, the first letter of each word is highlighted in red.A gray square. On it is a blue paw print, with the text: “made with my own two paws”
Madotsuki from Yume Nikki, sitting in a field of white flowers. To the right of Madotsuki, the words Yume Nikki are written in hiragana.The words Death Grips, to the left is a figure in a white hoodie.A cat, with the word “Pingus” in the lower left.Bob from Animal Crossing spinning, a happy expression on his face. Next to him are the words: “Powered by Bob”.
A gif of Ralsei from Deltarune smokingA closeup of Lain, from Serial Experiments Lain’s eyes. A TV filter is put over the image.An animation of Kagamine Len rocking his head back and forth.Susie and Kirs from the game Deltarune. At the bottom text reads: “Kris, where tf are we?”
A rainbow flagA bisexuality flag“This User is a Pac-Man Lover”

⚠️This User has the kind of penis autism that causes delusions⚠️


Qwarq
@Qwarq

It's been a hot minute since the last part. I almost forgot about this entirely until I looked at my drafts. Would've been a shame if I never finished this before cohost died.

I worked at the infamous Wii shovelware developer Data Design Interactive for a short time right out of college and these are some of the interesting details from that time. The other parts are here (part 1), here (part 2) and here (part 3).

I mentioned it in part 3, but DDI has a system called NuYu, which was just a knockoff of Miis. There was a character creator where you could swap and recolor various parts of your very simplified avatar. It was very uninteresting in concept, but some interesting things happened around it.

First off, they weren't always called NuYus; the original name was Yuu. Nintendo did not like that Yuu was so similar to Mii and they very quickly threatened a lawsuit. They didn't care about the extremely Mii-like functionality - it was entirely the name they took issue with... at first.

Later on, another lawsuit came in from Nintendo. They were going hard on patent trolling even back in the Wii era, because they were suing over the concept of generating a static image from a 3d model, or something like that. Whenever you saved a NuYu, it would create a thumbnail image with the character's face so you could browse them at a glance. Well, apparently Nintendo tried to patent some part of that process. I believe the suit was dropped or dismissed, thankfully, because I don't think anything ever came from it - we were still using the same thumbnail process the whole time.

With that out of the way, let's get into My Personal Golf Trainer (you can even see my coworker Karl in this video). This was, as the name suggests, a golf trainer that tried to analyze your golf swing and help you fine tune it. You'd be swinging a wiimote though, so that alone invalidates a lot of it, since the weight of a club is a huge factor in how you swing. Despite that, MPGT was probably the most polished and professional-looking DDI game on the wii. This one wasn't really shovelware, but my experience with it is still pretty interesting.

First off, MPGT had already been released when I was hired, so once again my focus was on getting things ready for a PC port. One task for this was the iTrainer integration. So, when I said you'd be swinging a wiimote instead of a club, this is what was supposed to fix that. There was this little doohickey called an iTrainer which clips onto your real golf club and records the forces as you swing. It could also send swing data in real time over bluetooth (iirc), and that's what we wanted to feed into the game for instant analysis. I think I've blocked a lot of this think out of my mind, because I don't remember many specifics except that this iTrained thing fuckin' sucked. I remember having to power cycle this thing every 5 minutes because it disconnected and refused to reconnect.

A little trivia about MPGT now: it was apparently the most expensive wii game at retail. This bad boy sold for a full benjamin ($100 USD). Stewart told me they wanted to target the golfing enthusiast demographic, not just grannies and kids who wanted to swing wiimotes around, and that these golf guys didn't take it seriously as a training aide for $60 or under. Apparently a $100 price point gave it the feel of a real, legitimate tool instead of a game. I should note that the game also had David Leadbetter's name and face plastered all over it. He's a pro golfer or something (idk, i hate golf) that they roped into endorsing and advising on the project. So it was laser focused on golf nerds.

Anyway, back to what I was doing next. Last time I mentioned Stewart wanted to setup an online component where users log in with their DDI account, or something like that. With MPGT, he wanted it to go a step further. He wanted users to be required to log in with an account tied to a product key. To make it even more absurd there were no product keys yet. This wasn't going to be released on steam or any other established marketplace. This was going to be purchased and downloaded from the DDI site or something like that. That brings me to the most ridiculous thing from my time at DDI - Stewart wanted me, a junior programmer not even a year out of college to create a key generator and server backend for authentication, as well as a custom DRM system that will lock users out if they aren't authenticated. On top of that, he wanted me to implement a system for DLC where only purchased modules could be loaded.

The absurdity of that wasn't lost on me at the time but, again, the only two employees at the company were myself and Karl, the lead programmer who had designed a large portion of the GODS engine. I gave it my best attempt though. I had a server working with some basic authentication. I had basic checks for potential DLC modules (even though we didn't actually have any DLC made yet). I made a very simple key generator that would insert valid keys into the server database. I even added a few checks to make sure the authentication wasn't trivial to circumvent.

I had been working on this for well over a month and the end was nowhere in sight. We were months away from even having an idea of a release date, and major design changes were still coming in regularly, but Stewart was insistent that I put in overtime on this nonsense. I gave him an extra hour a day for a week before I finally accepted that it was time to get out. The next week I finally built up the courage to submit my 2 weeks notice. I still remember my voice shaking as I told Stewart I was quitting. One of the best choices I ever made though.

Not even a week later I got a call from a recruiter. I hadn't even expressed any interest in looking for work, or submitted any applications yet, but they called anyway, and at the perfect time. I remember sitting in my car during my lunch break and doing a phone interview. I managed to get that job and while it was less interesting than DDI, it was so much better in every other way.


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in reply to @Qwarq's post:

I was also asked to do this as a junior engineer. Only, it was to create "unlockable" features for a network router. They didn't theoretically need a server backend, but they did need to permanently store who had bought what. They couldn't have server side validation, as the products needed to work while the internet was down.

What I made worked fine. The part I wasn't wise enough to know about was dealing with bookkeeping, invoicing, refunds, etc. But management just threw it out without looking at anything designed or built. Someone deemed it "not our core competence" (or similar). They wanted to license something that would cost more than they'd get in revenue instead, and then didn't talk about it ever again, after someone realized my math was correct.