As you probably know, Cohost is unfortunately closing its doors in a few weeks.
When I picked the name "Indie Games of Cohost" for this gimmick account, I did so for two reasons:
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The focus was to share the work and posts of game devs who use Cohost, to make it easier for users to find people to follow and forge a community on here.
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I told myself that the day when Cohost dies...I would let this whole thing die with it. I will not be trying to migrate, re-brand, and continue this on a different site in the short-term.
I really enjoyed doing short interviews with game developers. I imagine for many, it was the first time they've been interviewed about their creative work. Over the course of this year, the pace of interviews I posted slowed down. The reason for that was that I was trying to hold myself to a higher standard, wanting to ask more and more insightful questions about their individual projects. This kind of "increased the workload" for me, leading the interviews to come more slowly.
Today, I've sent out a final shotgun blast of emails to a few devs I was going to get to on my list, with "mini interviews" that all have the same questions.
Read below for more info on IGOC ending and sharing your work in the comments
