nex3
@nex3

strongly considering becoming one of those people who insists on never referring to a particular thing by its common name for political reasons because framing big probability models as "artificial intelligence" and pretending they're anything like HAL 9000 or Data is doing so so much damage to laypeople's understanding of a technology that primarily exists to make their lives worse



Current going theory for damage formula, based on Persona 3's setup, may change later:

sqrt(((@a.str * 8) / (@b.res * 4 + @b.def)) * power) * 7.4

Just gotta determine if the growth rate of this damage works out as stats increase, whether to include level difference scaling (and how to level enemies), and if this feels good for weapon and other damage types.

This would also suggest that defence is divided during damage calculation, but not against calculated power like the Megaten wiki believes.



I feel like I would have more luck with this damage calculation investigation if there seemed to be anything anywhere with datamined stats of enemies from P5/R.

I'm still doubtful it really divides calculated power by calculated defence, simply because of how small that makes the result, but I also need a frame of reference for what they've been making enemy defence/resistance to be sure if it's subtraction, instead.