HELLO! I WRI... I... I MAKE...

BYE BYE


A long time ago, before the age of machine, was an era of MIRACLES AND MAGIC. Dodge SPINNING BULLETS and read MANY SIGNS on your way to steer the course of history!

Press X for actions and C to advance dialogue.


Looking back at this game, there's a ton of stuff that I clearly should have done differently. Using the same button for dodging and charging magic spells? Nonsense! Balancing sight and magic spells at the end ended up being way less fun than I expected as well. And who came up with the idea of having this unskippable dialogue right at the start??

Still, there's something a little nostalgic in going back to this game from time to time. For all the rad things that come with taking more time, planning things out, going for polish... There was something cool about the rough edges, about throwing stuff out without really stopping to make sure it worked. If nothing else, I'll definitely make sure to go back to participating in game jams, regardless of how Mirama ends up :host-joy:


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