I think as a GM I want to branch out and run a sandbox sometime. Whenever I run a game, pretty much ANY game, it's ALLLLWAYS mission based. Here's your episode of the week, a short contained scenario we will complete in 1 to 2 episodes, strung together into a larger season.
I need to run a game that averts that. Sure there might be tasks or quests in the world, but it's just... Vibing. Explore and see where the winds take you, rather than me setting up the antagonist of the week.
