due to a recent Computer Upgrade I am now able to run AAA-ass-fancy-graphics games at 120 fps, for the first time
the riven remake is the first game where I have attempted this
all of the NPC animations appear to be running at 60 fps, despite the game itself rendering much faster. Is this... normal? Modern animation tech is a big hole in my dev knowledge; every project I've worked on has had other people handling it
do we just bake mocap animations into flipbooks of poses with a fixed framerate? I always assumed the engine would be interpolating keyframes on the fly, so framerate would be irrelevant, but I guess I've never actually tested that assumption
...or are they USUALLY interpolated and Riven 2024 is just uniquely jank (tbh there's some other tech issues with animations so I wouldn't be surprised if the 60hz judder was unintentional)
EDIT: Hang on you'd HAVE to interpolate keyframes at runtime, because basically every game uses a variable time-scale for slowmo effects. I'm leaning towards "riven 2024 specifically has some weird issues with animations"
