Thew

yes im still making the videogame

Gamedev, originally a hat-juggling indie dork but now increasingly specialized in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts

avatar is by @softmode


Cool game I've been ostensibly making for like ten years:
aerobat.thew.nu/
Artwork and graphics programming
twarchive.thew.nu/art/
Videogame longplay/analysis threads
twarchive.thew.nu/
twitter (dormant)
twitter.com/AmazingThew
mastodon (unused, might become used one day)
mastodon.gamedev.place/@amazingthew

kinda hilarious how many people put boob physics on their vtuber rigs

in videogames it's always been kind of a sophomoric male-gaze cheese thing at best, and just straight up misogyny at worst, but it turns out: Absent all those factors, given complete creative freedom over their own physical presentation, tons of people just earnestly want to have Heaving Bosoms


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in reply to @Thew's post:

I'm pretty sure a substantial number of VTubers still feel that you need boing boing to be successful, though. Or at least that it makes finding success much easier. But, well, at least the avatar is there to shield you to some extent, so it's not necessarily an uncomfortable thing to have it. And some genuinely like having it too, I'd imagine. 😗

I think a lot of this is that the standard program for animating these had those jiggle physics baked into it. I vaguely recall some streamers deliberately matching those points to hair ribbons or other decorative things because they specifically didn't want bouncy anime tits but literally couldn't turn it off (back then? I would hope this is a configurable option nowadays), so it feels like it got normalized aggressively early on