Thew

yes im still making the videogame

Gamedev, originally a hat-juggling indie dork but now increasingly specialized in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts

avatar is by @softmode


Cool game I've been ostensibly making for like ten years:
aerobat.thew.nu/
Artwork and graphics programming
twarchive.thew.nu/art/
Videogame longplay/analysis threads
twarchive.thew.nu/
twitter (dormant)
twitter.com/AmazingThew
mastodon (unused, might become used one day)
mastodon.gamedev.place/@amazingthew

unity has an extremely well-designed abstraction layer over the whole graphics API, exposing pretty much everything the platforms support with minimal boilerplate. It's comprehensive enough that URP/HDRP are built on top of this layer; they don't need to drop down to the closed-source C++ secret-sauce part to make full use of the GPU

like, if you want to run a compute shader, you just put it in a .hlsl file and fire it off with like 20 lines of code



Thew
@Thew

what do you mean I can't pass a matrix to a material. how did you make any videogames


Thew
@Thew

I would be having more fun with this engine if my Literal Job didn't consist almost exclusively of Fucking With The Parts That Epic Really Really Discourages Anyone From Fucking With

I don't actually get to use the editor I just spend all of my time enqueuing lambdas onto the completely undocumented render thread and getting upset