Time for some mad mathematical ramblings I came up with late last night and have not edited or reflected on since.
Conditional probabilities are just the intersect of some probabilities scaled down by the condition. Can I also scale down a statement like (A union B)? What would that mean? P(AUB | B) = ? This would be the intersect of AUB and B scaled down by B. That is to say B scaled down by B, which would be 1. I think I've imbibed enough statistics tonight. Let's find out if statistical poisoning exists. what happens if I scale something up? what is A scaled up by B? I know that a conditional can be scaled up to get an intersection, so what if I substitute nothing as the condition for A?
Then our condition is equal to the intersection of A and 0 scaled down by 0. Aaaaaand we're dividing by 0. so I can scale between sorta 2 different spaces. Why? Can I ever get 3 spaces? What if I have a condition based on a condition? P(A | (B|C)) = ?
P(B|C) is the intersection of B and C scaled down by C. P(A | (B|C)) is the intersection of P(B|C) and A scaled down by P(B|C) I've got 2 scale operations in what sorta feels like 1 direction. I scaled from the space that B and C are in, into a condition, and then used them to scale into another condition.
So what about P((B|C) | A)? Then, I, in effect, scale B twice. I now have the intersect of (B|C) scaled down by A. So I have the intersect of A and (the intersect of B and C scaled down by C) scaled down by A. So I can scale as much as I want if I have more variables to create conditions
So I can use intersections and unions to subtract and add areas, and given enough variables, I can use conditions to scale areas. pours the statistics into a bong How can I get 3 dimensional? It's just a collection of points, so there's nothing to stop us from envisioning our current model a 3D one instead of a 2D one. Or is there? 3 dimensions really only has 1 difference, translation in another dimension. How can I translate shit? Effectively, I'm changing the intersection between things and then redefining values based on that intersection. This feels like dangerous territory. If A and B intersect, and I change that intersection, I just push A and B farther apart. If C also intersects with A and B, they all separate relative to each other. We can also view this as some scaling. Changing the intersection requires us to scale up our area to produce the values of the variables. Each scaling operation requires knowing a particular intersection. If I change the intersection between (B|C) and A, but not the intersection between B and C, then I effectively translate A away from B and C. Now how do I lift off into the 3rd dimension? I need a point out there in 3D space to scale down towards. And we're back to just having a bunch of points to make a 2D area or a 3D solid. My translations are just 1 dimensional, so I haven't really done much here have I?