TrashBoatDaGod

Parappa The Rapper Stan Account

  • he/him

God's Strongest Gururin lobbyist


FGC Network (Masto/fedi)
fgc.network/@TrashBoatDaGod
Twinkle Star Sprites Discord
discord.gg/bJYcBHHfUG
Puzzle Wednesday
discord.gg/gxZ8uUZaQt

Ryyudo
@Ryyudo

Unless you're banking your future on being among the best players, fighting games seldom ever require being a grind.

I promise you: You'll learn a lot more by entering training mode first every time you turn on the game and learning one new thing, no matter how simple, and work to apply it in the matches that follow.

It's okay to break it down over the course of days, lose as you apply in that session, or even quit 15 minutes into the session and try again later.

Keep learning one new thing every time you return though.

It's something I need to keep in mind too, but I've seen the results stacking up quickly when I properly practice what I preach, compared to just mashing for more matches.


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in reply to @Ryyudo's post:

I went to drop a follow but it looks like they're live already, so this is a double bonus! Thanks for the heads up and I'm excited for you!!!!!!!!!

Also thank you. 😌 You're extremely rad yourself!

I know it attracted a lot of jokes, but Strive's little star evaluation after a match was genuinely helpful for me getting my bearings, because I could just see things like "oh yeah i did in fact just completely neglect to ever block, i should be more mindful of that."

To an experienced player, yeah, it's just a funny little extra thing with no meaning, but someone without a clue seeing an outlier on an evaluation like that can see how they need to improve which is often the biggest stumbling block. It's definitely something that kept me out of fighting games when I'd just join a match and explode and not even know where to start with not exploding.

Yeah, I think that's been a trouble in many fighting games for a long time—especially very overwhelming ones like Marvel vs. Capcom series.

Something that stuck with me from a long-ago episode of the Excellent Adventures of [REDACTED] & Mike Ross, I remember Mike saying of MvC2/3, "Sometimes you'll lose a match, and you just won't know why." That's stuck with me that sometimes I'll really have to seek answers, but for most folks it's often "Wow, this sucks and I don't know what to do???" without the prior experience.

I love that Strive did that as well. Every bit of bite-sized direction can help a lot. Folks aren't dumb or incapable of learning games, but just dropping hints of learning moments (e.g. old platformers) means the world!