• She/it/they/fae

24 New York
bi transfemme
Lost chewtoy, seeking puppygirl
discord: AberrantTree
priv (for mutuals): @aberranttree


idgo-incarnate
@idgo-incarnate

I am took a shot with using a program called Dragonbones and it looks promising as an animation program. Made a puppet sheet and learned a lot on how not to animate using puppet sheet.

(I'm kinda out of my element, like my drawing skills are outta wack. I think its the exams and trips. Drawing G helps prevent art block, at least for me.)



Clouder
@Clouder

I was idly flipping through some old Ravenloft pdfs and realized I've seen blogs and videos praise adventures from pretty much every era of D&D except 2e AD&D. For as much stuff TSR published in the 90s (mostly settings, I know), it feels like an odd gap. Regardless of quality, it feels like something would be held up as popular, either in the moment or retroactively.

EDIT: Clarifying what I mean by "classic" here - something that folks talk about, record videos about, reprint edition-to-edition, etc. A popular adventure. Not necessarily a good one, though - Tomb of Horrors is a mean adventure that I don't think is particularly good and I dearly wish was never adapted outside it's original context ever again. It is undeniably a "classic" D&D adventure.


Treemcgee
@Treemcgee

idk much about 2e but d'you mean like tomb of horrors? that would be my closest guess