• he/him

Coder, pun perpetrator
Grumpiness elemental
Hyperbole abuser


Tools programmer
Writer-wannabe
Did translations once upon a time
I contain multitudes


(TurfsterNTE off Twitter)


Trans rights
Black lives matter


Be excellent to each other


UE4/5 Plugins on Itch
nte.itch.io/

itsnatclayton
@itsnatclayton
RaffiTheOwl
@RaffiTheOwl asked:

are there any interesting psychological tricks you've learned for level design? (baby example being "use lights to guide the player's attention")

A really interesting thing we learned very early on in Highland is that people always want to go up. It doesn't matter if they're coming from a peak and the most visible route to progress is to continue down, people want to see the sky and see their surroundings.

So, a lot of Highland design has thus kind of gravitated around finding ways to trick the player into ending up at the bottom of a valley (via music runs, paths, pitfalls or otherwise) to sort of refresh the space.


Turfster
@Turfster

it's how we see the world from an adult's perspective
it's how we developed aircraft
it's how we flung ourselves out into the terrifying void of space to look back at our home
it's why our gaze hunts for ever more distant stars

inside all of us is still a determined toddler, eyes fixed heavenwards, arms outstretched, demanding "Uppies!"


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