• he/him

Coder, pun perpetrator
Grumpiness elemental
Hyperbole abuser


Tools programmer
Writer-wannabe
Did translations once upon a time
I contain multitudes


(TurfsterNTE off Twitter)


Trans rights
Black lives matter


Be excellent to each other


UE4/5 Plugins on Itch
nte.itch.io/

jessfromonline
@jessfromonline

it's a fantastic article from a variety of folks from in indie TTRPGs:

also honored that another quote from me was both pull-quoted from and used to close the article:

Every platform wants their walled garden, and the VC money that funded the existence of social media platforms that acted like a public is drying up as they realise maintaining what amounts to public infrastructure isn’t profitable,” Levine said. “we're basically just speedrunning the neoliberal enclosure of anything resembling a public commons, this time with digital spaces rather than physical ones. As a creator and a generalist that markets their work online—and in some ways, even just as a person—that’s terrifying.

anyway, the politics of venture capital and website aside: i'm always on one about community. community can be formed on online social networks, but it rarely is.

community is a dense graph. it is rarely incidental—tying everyone together so that each person knows and cares about each other person in it takes a lot of regular work is maintenance. community is hard and messy and difficult to maintain, but it has its own specific problems (and unique benefits) that are very different than that of the loose connections that vaguely connect different webs of people on social media. confusing the two leads to a lot of bad discourse.


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in reply to @jessfromonline's post:

Once I began thinking of a version of "community" as defined as a "piece of digital land that you own that can act as a public area," it really illuminated the way that tech companies like Twitter, Twitch, Discord, Patreon, Reddit, etc talk about "wanting to support communities online."

It's not that they want a thriving group of people who really know each other and help each other. It's that they want a group of people who feel connected by something (usually content) and whose connection can then be sold for profit to other companies (via direct-to-consumer ads, or branded spaces that users are encouraged to join, etc)