• he/him

Coder, pun perpetrator
Grumpiness elemental
Hyperbole abuser


Tools programmer
Writer-wannabe
Did translations once upon a time
I contain multitudes


(TurfsterNTE off Twitter)


Trans rights
Black lives matter


Be excellent to each other


UE4/5 Plugins on Itch
nte.itch.io/

nicky
@nicky

why are so many "wholesome games" centered around running a small business... not trying to harsh anyone's vibe but, y'know, it's weird right?


namelessWrench
@namelessWrench

Are Capitalism and Colonialism and that lives permanently in the back of my brain


Turfster
@Turfster

... yeah...

"look at this character-full/cute/quirky/soft framing and aesthetic. Now commit the same sorts of violence."

Like, I understand why
we all live on this bitch of an Earth that has been mauled by those same violences, violences that we undergo ourselves every single fucking day
but... yeah


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in reply to @nicky's post:

i think recettear made my standard for that kinda thing very high and yeah i don't see enough... scathing critique (or even acknowledgement) of capitalism haha

(i feel like i have to disclose that i have a game idea that involves running a cafe/restaurant, but i don't want to have a money system at all. i feel like it's that simple! no capitalist system, no problem! though it's probably still more complex either way. i think of it as being outside of a scarcity system, so it's just personal choices at that point, right?)

Assuming this is a good faith question, and speaking just for myself, I like slice of life elements in animé, in books, in TV shows and in games. Do I want to run a farm IRL? Not really. But I like the peaceful routine of farming in farm games, the feeling of tending to something living, and harvesting the fruits of my labour in a very direct way. I like the sense of the progression of seasons, the idea of being rooted in a place and a specific community with its own seasonal rhythms.

Likewise for games where I run an apothecary, or a plant shop, or a bakery, or a bookshop, a coffee shop, etc, I like the sense of routine and the ordinary-ness of it all. There's a comfort in the predictable routines. And many of those games are about getting to know regular customers and seeing how your growing skills contribute to their daily lives. Like helping a customer choose flowers for a first date, to eventually helping the same customer with their wedding flowers. Or listening to coffee shop customers confide to you about their lives, and then trying to make them the best drink that you think will match their tastes. For me those games are often also about social connection and belonging.

Tldr: As farming games offer a pastoral fantasy, games about running a small business are for me about peaceful slice of life routines, belonging to a local community, meaningful activity, growing skills, developing relationships, etc.

If you have a different take on that kind of gaming, I am sure we'd love to see what you make too. There's a fair amount of excitement about solarpunk games at the moment, for instance. People are often very happy and excited to see alternatives that articulate something hopeful beyond the current state of things too.

I probably am not going to reply past this point, because I had to think twice about responding already. That's not on you, but because I am very tired of other bad faith wholesome games discourse. Eg: no one expects that racing game enjoyers continually explicate how they enjoy the fantasy of accruing expensive, luxury supercars and burning fossil fuels recreationally to go vroom vroom very fast around a track, for instance. But people who enjoy the genre of farming or other peaceful games are often treated like they are incomprehensible. Much of the time, I would rather just get on with my laundry in an actual slice of life moment. 😂

I actually bothered an acquaintance very greatly by saying offhand "yeah, formula 1 racing is just a playground for the rich," so perhaps it's time to turn a critical eye to racing games and the fantasies they embody.

'Realistic' racers like Gran Turismo and Forza are set in a fantasyland where traffic jams and car crashes don't exist and don't hurt anyone. Much like the stardew valley fantasy (where farming is easy and integrating into a small town is also easy) or the small biz game fantasy (where you exist to build community, in harmony with your customers and workers) you have the unpleasant real-world effects daydreamed away so you can enjoy what people like and desire about the central concept. In the racing genre, that's "wheee I'm going so fast!"

Yeah, or shooters where people can do wanton murder w/out any consequences. I don't necessarily think there's much useful critiquing to be done on much of this - I don't usually bug racing game fans about their love of going fast or fantasy supercars or whatever. It's not my cuppa tea (I mostly want to drive around looking at realistic scenery in a Forza-style game.) But it doesn't particularly bother me either that other people enjoy going fast with expensive pixel cars.

I more mind it that people apply a higher standard of wanting enjoyers of farming games, peaceful games, to justify their enjoyment when no one bats an eye at other existing genres. What would be "weirder" in real life? Wanting to shoot other people just to loot their corpses? Or to have a fantasy of running a cat cafe? 😂 I play shooters sometimes and don't feel very weird or morally burdened for doing so. Likewise for peaceful games. But discourse often expects me to justify my enjoyment of the peaceful games in contrast to the ways that the shooters are just seen as... Games.

im not trying to make anyone justify what they like or start discourse, it was just an observation i had. personally speaking, i dont fantasize about being a small business owner but im not trying to belittle those who wanna play in that kind of space. fantasy isnt real life so im not like, angry or anything

I mean, "the U.S. military has been sinking millions of dollars into influencing shooter video games so that gamers will join the military and accept their role in it" has been a topic of discussion for years, maybe a decade now. There's no farm sim or small biz simulator with such negative effects in the real world!

there's this one game called moonglow bay that's set in a cutesy, idealised rendition of a small town in french canada and like. i don't think a work of art is obligated to engage with subject matter if it doesn't want to but it still felt fucking weird given the sordid history of how those small canadian towns were likely founded

it definitely is. I do keep playing ones that are about that, but also have some bit of "ha ha we're trapped in a capitalist hellscape" and I think I'd kind of prefer just running my little potion shop or whatever without that little wink to reality. Do want to shout out the paleolithic farming sim Roots of Pacha that doesn't have any money, but instead of your farm shipping box you donate contributions to your community, which you can then trade with other members of the community who do things you can't (there's no way to hunt in the game, so if you want meat, you gotta talk to the hunter.) Now that, I found refreshing!

(You also can date all the romanceable characters at the same time without any issues. life before capitalism or monogamy!)

that moment where Euro Truck Simulator goes from "you're a trucker and you're truckin :)" to "you can have a labor force, you are a boss, you need to manage your fleet" is so weird, just lemme drive man!!!

the unattainable dream of self-actualization while doing something obviously useful for others

it's a mode of activity that would generally still exist outside capitalism, but is horribly tainted and infected by it

in reply to @Turfster's post:

for what it's worth i think it's totally possible to make a chill shopkeeper sim without indulging in the horrors of capitalism or having you take advantage of an employee workforce!

it definitely sucks when the end-game of a shop sim is like "make a million dollars and have a workforce of 100 employees", but other than that, i think there are devs out there doing better by focusing on your relationship with the community in a healthy way.

sure, it was a bit of broad strokes hyperbole (as I do)
focus on relationships is great!
Love that!

It's just that there's a lot of games that also can't seem to stop capitalism and exploitation from creeping in.
Which is... sad?