Hey! IGF Submissions are open! So this'll be the first year IGF is happening and I'm off of twitter, so this means it's time to properly migrate over what is a yearly tradition for me: posting a big post for devs who intend to, or are considering, submitting their games to the Independent Games Festival.
First off, some context because I think a decent portion of the audience is going to be new this year; I've been an IGF Judge for something like the better part of 8-9 years now. I was also a member of the Art Jury last year. I've been doing this long enough that I can speak pretty confidently on what might make you stand out - and what pitfalls you might fall into - as a submittee to IGF. So this post is all about that! Among other things.
Part 1: About IGF
Why Submit?
the consensus was that it probably WAS worth me giving the above a bump with some additional tags that I didn't consider the first time around
so that this isn't merely an empty post bump, here's a fun fact: my favourite IGF acceptance speech EVER was last year's for nuovo, truly an all timer