I get the same vibes from the Unity fallout as when Twitter really started to crumble and everyone was asking "what's next, where do we go, what's the place we're all going to agree, en masse, to move?"
And you're reading this on CoHost so YOU made the right choice but also here's the thing: there wasn't a right choice. There isn't a thing that's going to be the replacement for {old thing}, even given plenty of time. You gotta decide your needs and wants and then see what matches the most of those and guess what? The answer might be nothing. And god help you if that's the case, you should have given up your indie dreams and moved to Sweden a few years ago.
Anyway, I'm seeing a lot of stuff where everyone's like "Godot, that's the new thing!" and I hope it is but also it might not be. Before you move to Godot or anything else please take a sober look at whether it will work out or if you're moving to the engine equivalent of blue sky or, god forbid, mastodon. Just because there's a life raft doesn't mean it's seaworthy. There isn't always an answer waiting.
If you asked me to figure out an engine in which to release a commercial indie game with console support right now, today, I would simply refuse.