- After everyone has taken action (like in a round), has the state of the board changed drastically enough that we cannot simply repeat what we did last time?
This happens in PbtA too! Players will just say the name of the move and go through the motions without understanding why the fight isn't engaging.
And like! It's so frustrating to be in a PbtA game where people are just going through the motions. It actively saps my enjoyment when the camera pivots to them and they just announce the move they want to do. Why the fuck are you here if you're not going to play the game we picked out?
Fiction-first games don't have an exclusive grasp on interesting fights, but because they have a more natural approach to language (instead of communicating actions through moving through spaces, or using stuff on your character sheet, or referring to rules and edge-case rules, you primarily just say what you want to do), you can finally go buck wild and the GM can make use of their input on 7-9 results and the hard moves coming our of 6- rolls to change the context of the fight and really change "the state of the board."
Go watch a fight in a movie. Go watch an Errol Flynn sword fight. Go watch Inigo and Dread Pirate Roberts duelling on the cliffs. Go watch the climactic lightsaber duel of Phantom Menace. Those fights move. They give and take ground until they're on stairs. They swing off of trees or leap across chasms. They might tear away at a banner hanging on the wall to throw at their opponent. But the context is always changing every 6 seconds so we can see how the duelists match up in different circumstances, different micro-scenarios.
I feel like this is all just an extension of the fail-forward principle. It's not enough that damage is applied. The fictional positioning of the victor and loser has to adhere to that outcome. We should be taking advantage of PbtA games to make sure that when we have to determine how the fiction pivots because of a move that it's as evocative as possible.
RPGs are like sharks.
Things need to always be in motion in an interesting way, or they just... die.