• he/him

Coder, pun perpetrator
Grumpiness elemental
Hyperbole abuser


Tools programmer
Writer-wannabe
Did translations once upon a time
I contain multitudes


(TurfsterNTE off Twitter)


Trans rights
Black lives matter


Be excellent to each other


UE4/5 Plugins on Itch
nte.itch.io/

eniko
@eniko

there is going to be a thing today. a big kitsune tails related thing. i figured i would give y'all the secret heads up 👀 stay tuned


eniko
@eniko

The big news has arrived: Kitsune Tail's Steam Next Fest demo is live now! Go get it and experience the first part of the queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses:


eniko
@eniko

if you want queer games like kitsune tails to succeed you gotta talk about them. there's only so much reach i have on socials and gaming visibility gatekeepers are incredibly unreliable

the more people talk about the game (which is easier now there's a demo you can point them at) the better odds it has of success when it finally launches


You must log in to comment.

in reply to @eniko's post:

I played through the demo! It's fun and I'm looking forward to more! there were a few things that I wanted to mention as feedback, though, if you're looking for any.

so I'll just make these brief

  • in the first level, I was surprised that there was no floor beneath the water. I figured it was there to let people sink down and then play around with swimming back up.

  • furthermore, I kept mistaking some of the backgrounds for swimmable water.

  • the invincibility dash is cool!! I kept wanting to use Special to swing my tail after it ran out since I wanted to keep pressing the button.

  • I also kept looking around for hidden blocks (especially in the ghost house), so I think that means the level structures feel very natural to me.

thanks for the fun little taste of what you've been cooking up!

in reply to @eniko's post:

Ask for my thoughts notes. sorry for the wait. here ya go.
Just to be clear these notes are after 63 minutes of play through the demo once.
:

Kitsune tail thoughts

Sound & music balancing is weird.
Some songs much quieter than others

Lantern ghost house level was neat
but a few room were just bring the lantern to
the end.
Good time but : I felt like more could be done
with the gimmick of a lantern.
Maybe an enemy that can take the lantern away or keeping a flame lit.

Boot is neat

Opening doors midair is odd but sure. :3

+a lot of points for ice physics,
i quite like ice physics in general (might be up for even slidyer ice but that might just be my internal chaos)

Game does feel a bit stark with the respawns (just an audio balancing issue)
not this//maybe a bit of a longer tune if the time
//to reload takes that bit?
this//(I think it might just be too quiet)
(Compared to other SFX / music)

Enemy designs are quite neat, enjoy them quite a bit.
Not sure on the skeleton as much but still nice.
(feels it need one more detail for me) ?

Item collection transformation is great :3
Puff & the nice sound.

Coyote time is nice amount, (with familiarity of what I played so far)

you don't keep running when respawning while holding run
or after grabbing an powerup ?
(2nd I could understand as a choice but first not as much)

Water surface physics are nice 
but personally not as much into the under the water physics.
	I don't want to say to just be something familiar to me
	but I would like something slightly more
		( to use to loving SMW water physics (with different sized swims)
			(though I can understand not wanting up & down inputs, outside of doors)
				(as a design thing)
		(My thoughts on such for some reasoning)
		part of the reason for the liking to hold up / down swims
			Is it reduces how much I must press jump. 
			where If I want to go up fast & I have to press a lot
			Down press swims are neat but I could see that more of just a taste of mine from SMW. 
				Which your not trying to base off SMW, your going for SMB3
			
	
Visual bug?:
spamming jump into the top
of some water filled spaces with ceilings causes surface splashes

Story is quite nice & I enjoy the characters & world. :3
Excited to get to more.

--
Audio Notes:
Death Jingle is quiet
Ghost house music is quiet?

Suggestion: Maybe a different pitch or something for
multiple bounces on enemies?
(Its cliche but though I should mention it, even if there is no points or 1ups)