• he/him

Coder, pun perpetrator
Grumpiness elemental
Hyperbole abuser


Tools programmer
Writer-wannabe
Did translations once upon a time
I contain multitudes


(TurfsterNTE off Twitter)


Trans rights
Black lives matter


Be excellent to each other


UE4/5 Plugins on Itch
nte.itch.io/

MOOMANiBE
@MOOMANiBE

It's always very funny to me when a CEO announces they're making something 'open source" because by and large I don't think they necessarily know what that means. Sure. Your source is available.

  • How is it licensed? Can anyone actually use it themselves? Do they have to pay you?
  • Are you investing resources into maintaining your public repo and fixing bugs that outsiders report? Or is it just a press opp for your company
  • Are you willing to accept outside contributions/PRs? Under what terms? Are contributors paid?

In this article he talks about it more like he thinks it's unreal engine. "It's up to the developers to decide what to make with it" he optimistically declares. Okay, but. If I make something with it can I commericalize it without your permission? Can I fork it and make my own engine?

Or is this just an optimistic ploy to get people to license your platform?


You must log in to comment.

in reply to @MOOMANiBE's post:

I know a lot about their engine tech and under no circumstances would anyone want to use it. I'm not sure it would even be possible to build a game with it unless you were CCP.

Good branding exercise though